Allowing virtual reality to take over our days is not beneficial and should be encouraged, however, we can see that this is an increasingly well-established reality in society, through increasingly technological video games. As was said in the article, many people have been exchanging reality for a virtual reality, within the world of video games. This has happened, because this virtual world becomes more gratifying than the world we live in, that is, the viode-game has become a very powerful escapism.
However, we must lessen the influence of these games in our lives. This is because if the majority of the population decides to exchange their real lives for the virtual world, that population will be totally unaware of the real problems of the real universe and will not vomit them. Political, environmental, social and economic problems will accumulate and destroy everything we know. Second, this attitude will end with personal relationships between family members, friends, boyfriends and other people, which shows that the video game will not meet all the needs of an individual, because even the most introverted of beings needs a certain contact.
<span>A pier glass, otherwise known as a trumeau mirror is used in decorating a room. Pier glass was common in the parlors of homes during the 18th century. The mirror has a long and tall shape. You may often find it being in the same shape as the rooms windows. Pier glass can also be described as a mirror which is placed on a rooms pier. The pier being a wall between two windows that is supporting an upper structure.</span>
My guess is F because the words do indicate moments of time, and when an action took place. I don't know exactly what spatial order is, and it could plainly be a simple listing, but my best guess is on F.
Young, childish, and little.