Answer:
Check the explanation
Explanation:
#define _MULTI_THREADED
#include <pthread.h>
#include <stdio.h>
#include <errno.h>
#define THREADS 2
int i=1,j,k,l;
int argcG;
char *argvG[1000];
void *threadfunc(void *parm)
{
int *num;
num=(int*)parm;
while(1)
{
if(i>=argcG)
break;
if(*num ==1)
if(argvG[i][0]=='a' ||argvG[i][0]=='2'||argvG[i][0]=='i' ||argvG[i][0]=='o' ||argvG[i][0]=='u')
{
printf("%s\n",argvG[i]);
i++;
continue;
}
if(*num ==2)
if(!(argvG[i][0]=='a' ||argvG[i][0]=='2'||argvG[i][0]=='i' ||argvG[i][0]=='o' ||argvG[i][0]=='u'))
{
printf("%s\n",argvG[i]);
i++;
continue;
}
sched_yield();
}
return NULL;
}
int main(int argc, char *argv[])
{
pthread_t threadid[THREADS];
int rc=0;
int loop=0;
int arr[2]={1,2};
argcG=argc;
for(rc=0;rc<argc;rc++)
argvG[rc]=argv[rc];
printf("Creating %d threads\n", THREADS);
for (loop=0; loop<THREADS; ++loop) {
rc =pthread_create(&threadid[loop], NULL, threadfunc,&arr[loop]);
}
for (loop=0; loop<THREADS; ++loop) {
rc = pthread_join(threadid[loop], NULL);
}
printf("Main completed\n");
return 0;
}
The below attached image is a sample output
Opacity is the extent to which something blocks light. You can change the opacity of layers, filters, and effects so that more (or less) of the underlying image shows through.