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The technical terms for the statement "The repeatedly working capacity of computer" is known to be "diligence.
<h3>Why is the working capacity of computer" known to be "diligence."?</h3>
The capacity of a computer is known to be one that carry out or performs a lot of task in a repetitive manner without getting tired and as such, one can say the computer is diligent.
Note therefore that The technical terms for the statement "The repeatedly working capacity of computer" is known to be "diligence.
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Answer:
Following are the code to this question:
#include<iostream>//import header file
using namespace std;
int main()//defining main method
{
int ar[7];//defining 1_D array that stores value
int i,x=0,l1=1,j; //defining integer variable
for(i=0;i<7;i++)//defining for loop for input value from user ends
{
cout<<"Enter a Number: ";//print message
cin>>ar[i];//input value in array
if(l1<=2 && i>0)//using if block that checks the array values
{
x++;//increment the value of x by 1
}
if(l1>2 && i>0)//using if block that checks the array values
{
l1=l1-2;//using l1 variable that decrases the l1 value by 2
}
j=i-x;//using j variable that holds the index of the root of the subtree
if(i>0 && ar[j]>ar[i])// use if block that checks heap condition
{
l1++; //increment the value of l1 variable
}
if(i>0 && ar[j]<ar[i])// using the if block that violate the heap rule
{
cout<<ar[i]<<" "<<"Violate the heap";//print message with value
break;//using break keyword
}
}
return 0;
}
Output:
1)
Enter a Number: -15
Enter a Number: -5
-5 Violate the heap
2)
Enter a Number: 45
Enter a Number: 0
Enter a Number: 55
55 Violate the heap
Explanation:
- In the above-given C++ language code, an array "ar" and other integer variables " i,x,l1, j" is declared, in which "i" variable used in the loop for input values from the user end.
- In this loop two, if block is defined, that checks the array values and in the first, if the block it will increment the value of x, and in the second if the block, it will decrease the l1 value by 2.
- In the next step, j variable is used that is the index of the root of the subtree. In the next step, another if block is used, that checks heap condition, that increment the value of l1 variable. In the, if block it violate the heap rule and print its values.
Introductory program; just a static picture of a colored triangle.
Shows how to use GLUT.
Has minimal structure: only main() and a display callback.
Uses only the default viewing parameters (in fact, it never mentions viewing at all). This is an orthographic view volume with bounds of -1..1 in all three dimensions.
Draws only using glColor and glVertex within glBegin and glEnd in the display callback.
Uses only the GL_POLYGON drawing mode.
Illustrates glClear and glFlush.
triangle.cpp
// A simple introductory program; its main window contains a static picture
// of a triangle, whose three vertices are red, green and blue. The program
// illustrates viewing with default viewing parameters only.
#ifdef __APPLE_CC__
#include
#else
#include
#endif
// Clears the current window and draws a triangle.
void display() {
// Set every pixel in the frame buffer to the current clear color.
glClear(GL_COLOR_BUFFER_BIT);
// Drawing is done by specifying a sequence of vertices. The way these
// vertices are connected (or not connected) depends on the argument to
// glBegin. GL_POLYGON constructs a filled polygon.
glBegin(GL_POLYGON);
glColor3f(1, 0, 0); glVertex3f(-0.6, -0.75, 0.5);
glColor3f(0, 1, 0); glVertex3f(0.6, -0.75, 0);
glColor3f(0, 0, 1); glVertex3f(0, 0.75, 0);
glEnd();
// Flush drawing command buffer to make drawing happen as soon as possible.
glFlush();
}
// Initializes GLUT, the display mode, and main window; registers callbacks;
// enters the main event loop.
int main(int argc, char** argv) {
// Use a single buffered window in RGB mode (as opposed to a double-buffered
// window or color-index mode).
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
// Position window at (80,80)-(480,380) and give it a title.
glutInitWindowPosition(80, 80);
glutInitWindowSize(400, 300);
glutCreateWindow("A Simple Triangle");
// Tell GLUT that whenever the main window needs to be repainted that it
// should call the function display().
glutDisplayFunc(display);
// Tell GLUT to start reading and processing events. This function
// never returns; the program only exits when the user closes the main
// window or kills the process.
glutMainLoop();
}
Answer: "An instance of a class"
Explanation:
When you create an object, you are creating an instance of a class, therefore "instantiating" a class.
You create an object from a class, thus you can say that a class provides the blueprint for objects.
When used in object-oriented programming, a class is a factory for creating objects and Such objects are called "instances" of the class.