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bija089 [108]
3 years ago
8

What is a critique of the feature detector model of object recognition?​?

Computers and Technology
1 answer:
Leya [2.2K]3 years ago
4 0
Found a similar question that had choices, here are the choices:
a.Specific neurons that respond to round, square or irregular shapes do not integrate their signals to recognize multi-shaped objects.
b. It accounts only for the recognition of simple two dimensional shapes, not more complex three-dimensional shapes.
c.Feature detector neurons have been found in non-human primates, but not in humans themselves.
<span>d. It does not account for the fact that our expectations influence what we see.

My answer:
d. It does not account for the fact that our expectations influence what we see.

We all have different expectations, thus, our view on certain object is subjective. It is a product of said expectations. </span>
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Zinaida [17]
Try restarting your laptop?
7 0
3 years ago
Write the technical terms for the following statements: The repeated working capacity of computer.
ozzi

The technical terms for the statement "The repeatedly working capacity of computer" is  known to be "diligence.

<h3>Why is the working capacity of computer" known to be "diligence."?</h3>

The capacity of a computer is known to be one that carry out or performs a lot of task in a repetitive manner without getting tired and as such, one can say the computer is diligent.

Note therefore that The technical terms for the statement "The repeatedly working capacity of computer" is  known to be "diligence.

Learn more about computer from

brainly.com/question/24540334

#SPJ1

8 0
2 years ago
Develop a CPP program to test is an array conforms heap ordered binary tree. This program read data from cin (console) and gives
mafiozo [28]

Answer:

Following are the code to this question:

#include<iostream>//import header file

using namespace std;

int main()//defining main method

{

int ar[7];//defining 1_D array that stores value      

int i,x=0,l1=1,j; //defining integer variable

for(i=0;i<7;i++)//defining for loop for input value from user ends  

{

cout<<"Enter a Number: ";//print message

cin>>ar[i];//input value in array

if(l1<=2 && i>0)//using if block that checks the array values  

{

x++;//increment the value of x by 1  

}

if(l1>2 && i>0)//using if block that checks the array values  

{

l1=l1-2;//using l1 variable that decrases the l1 value by 2  

}

j=i-x;//using j variable that holds the index of the root of the subtree

if(i>0 && ar[j]>ar[i])// use if block that checks heap condition  

{

l1++; //increment the value of l1 variable

}

if(i>0 && ar[j]<ar[i])// using the if block that violate the heap rule  

{

cout<<ar[i]<<" "<<"Violate the heap";//print message with value

break;//using break keyword  

}

}

return 0;

}

Output:

1)

Enter a Number: -15

Enter a Number: -5

-5 Violate the heap

2)

Enter a Number: 45

Enter a Number: 0

Enter a Number: 55

55 Violate the heap

Explanation:

  • In the above-given C++ language code, an array "ar" and other integer variables " i,x,l1, j" is declared, in which "i" variable used in the loop for input values from the user end.
  • In this loop two, if block is defined, that checks the array values and in the first, if the block it will increment the value of x, and in the second if the block, it will decrease the l1 value by 2.
  • In the next step, j variable is used that is the index of the root of the subtree. In the next step, another if block is used, that checks heap condition, that increment the value of l1 variable. In the, if block it violate the heap rule and print its values.
5 0
3 years ago
Write a program in C/C++ to draw the following points: (0.0,0.0), (20.0,0.0), (20.0,20.0), (0.0,20.0) and (10.0,25.0). For this
Fed [463]

Introductory program; just a static picture of a colored triangle.
Shows how to use GLUT.
Has minimal structure: only main() and a display callback.
Uses only the default viewing parameters (in fact, it never mentions viewing at all). This is an orthographic view volume with bounds of -1..1 in all three dimensions.
Draws only using glColor and glVertex within glBegin and glEnd in the display callback.
Uses only the GL_POLYGON drawing mode.
Illustrates glClear and glFlush.
triangle.cpp
// A simple introductory program; its main window contains a static picture
// of a triangle, whose three vertices are red, green and blue. The program
// illustrates viewing with default viewing parameters only.

#ifdef __APPLE_CC__
#include
#else
#include
#endif

// Clears the current window and draws a triangle.
void display() {

// Set every pixel in the frame buffer to the current clear color.
glClear(GL_COLOR_BUFFER_BIT);

// Drawing is done by specifying a sequence of vertices. The way these
// vertices are connected (or not connected) depends on the argument to
// glBegin. GL_POLYGON constructs a filled polygon.
glBegin(GL_POLYGON);
glColor3f(1, 0, 0); glVertex3f(-0.6, -0.75, 0.5);
glColor3f(0, 1, 0); glVertex3f(0.6, -0.75, 0);
glColor3f(0, 0, 1); glVertex3f(0, 0.75, 0);
glEnd();

// Flush drawing command buffer to make drawing happen as soon as possible.
glFlush();
}

// Initializes GLUT, the display mode, and main window; registers callbacks;
// enters the main event loop.
int main(int argc, char** argv) {

// Use a single buffered window in RGB mode (as opposed to a double-buffered
// window or color-index mode).
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);

// Position window at (80,80)-(480,380) and give it a title.
glutInitWindowPosition(80, 80);
glutInitWindowSize(400, 300);
glutCreateWindow("A Simple Triangle");

// Tell GLUT that whenever the main window needs to be repainted that it
// should call the function display().
glutDisplayFunc(display);

// Tell GLUT to start reading and processing events. This function
// never returns; the program only exits when the user closes the main
// window or kills the process.
glutMainLoop();
}
6 0
3 years ago
the program is running, it can use the class to create as manyobjects of a specific type as needed. Each object that is created
olga55 [171]

Answer: "An instance of a class"

Explanation:

When you create an object, you are creating an instance of a class, therefore "instantiating" a class.

You create an object from a class, thus you can say that a class provides the blueprint for objects.

When used in object-oriented programming, a class is a factory for creating objects and Such objects are called "instances" of the class.

4 0
3 years ago
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