The nineteen year-old girl had just made her fourth score in her soccer game, the fourth goal winning the game. She looked over and saw her cousin applauding her from the sidelines, a present, which excited her, tucked under her arms.
After the game, the girl walked over to her cousin, took the present, and opened it. Inside was a beautiful necklace with a soccer ball as a pendant. It had a charm to it, the girl saw. Her cousin patted her on the back and congratulated her, grinning as he did so.
Later, the teenage girl sat at her computer, looking at the format with the new picture of the necklace she had just downloaded. She turned and saw the portrait of her parents on her bedroom wall. Then, she smiled. Turning back to the computer, she started to play a game. The goal was to merge two circles together by tapping rapidly. If you didn't merge the circles in time, they would squirt black ink in the player's face.
After getting bored with the game, the girl began her homework. She only had one vocabulary word left: Sermon. Getting stumped with the word, the girl made a verdict, or decision, to look up the word.
Turning on her phone, she saw that the screen was quite bleary. She silently cursed, but then took out her packet of homework and a pencil. At the top corner of the first page was an earthworm with a top hat, saying, "Learning is fun!"
The packet was on Mathematics, so the girl thought that she was never going to get it done. She had only recently learned, for about the thousandth time, angles. She already knew about acute, obtuse, and right angles, yet the teachers still force her to work on them. She didn't have a protractor at hand, so she couldn't do some of the questions. On the next page, a set of printed 3D shapes were placed on the paper. There was a cone picture, too, with only one vertex. Next to the cone were two congruent cubes.
After finishing the packet, the girl went to bed, very tired.
Answer:
She shot an arrow in the Gamemakers area because she felt angry with them as they were not focusing on her skills but roasted pig.
This reveals that Katniss is bold and brave.
Explanation:
In the novel "Hunger Games" written by Suzanne Collins, Katniss is the protagonist of the story, sixteen-year-old. girl.
In chapter 7, the tributes were brought for training for three days. And they were to showcase their skills on the last day of training to win the sponsors.
Katniss was the last tribute to showcase her skills before the Gamemakers. She takes certain shots to impress the Gamemakers but notices that they were busy eating the roasted pig that just arrived. <u>She became angry and furious and aims at the apple in the pig's mouth. She takes the true aim which pins the pig with an apple in the mouth to the wall</u>.
<u>This action of Katniss reveals that she is bold and brave and not afraid of anything</u>. Aiming an arrow to the Gamemaker's area involved risk, even at the sake of her life, but still, she shoots at the area. Katniss has been, throughout the novel, picturised as a brave and strong girl. She is not afraid of anything, not even the Gamemakers and face all challenges bravely.
Answer:
because
Explanation:
they have high tea every mornin and another 16 times thru the day with they cousin that they married. they kids are siblings and seconed cousins once removed witch keeps the family acent in the blood
I think the time of "the road not taken" and "song of the open road" pretty much described in the title themselves. Both tell the story of the importance of personal value and the freedom of making decision.
Based on that, the answers would be :
- Finding one's direction in life
- Embracing the unknown
hope this helps