Access: full electronic participation in society.
Commerce: electronic buying and selling of goods.
Communication: electronic exchange of information.
Literacy: process of teaching and learning about technology and the use of technology.
Etiquette: electronic standards of conduct or procedure.
Law: electronic responsibility for actions and deeds.
Rights & Responsibilities: those freedoms extended to everyone in a digital world.
Health & Wellness: physical and psychological well-being in a digital technology world.
Security (self-protection): electronic precautions to guarantee safety.
IMPORTANT
Etiquette. Students need to understand how their technology use affects others. ...
Literacy. Learning happens everywhere. ...
Rights and responsibilities. Build trust so that if something happens online, students are willing to share their problems or concerns about what has happened.
Answer:
A window notifying that: Found New Hardware Wizard
Explanation:
As soon as any device is plugged into the USB port, the default settings will display a window onto the screen which will notify about the addition of a new hardware to the system. This window can further be used to know the properties of the hardware or for configuration settings.
This process is same like the software part, that whenever a new application is installed onto the system a pop up notification alerts about its presence.
So when the scanner will be attached through USB port a window will be appeared notifying about the discovery of new hardware.
The formula is to calculate the total admission fees collected is = F5*B14
1. Click on cell I5
2. Type equal sign =
3. Type F5 or click on F5 cell
3. Type multiplication sign *
4. Type B14 or click on B14 cell
Answer:
Encapsulation:-It is the binding of the data and functions so that they works as one unit.
Inheritance:-When one class acquires the property of another class it is called inheritance.
Polymorphism :-It generally means more than one form
Explanation:
Encapsulation:- class is an example of encapsulation it can hold different data types and functions in a single container called class.
class Name{
public:
string first_name;
string last_name;
void Display()
{
cout<<first_name<<" "<<last_name<<endl;
}
};
Inheritance:-The property of a class acquiring the properties of another class is called inheritance.
Now we will inherit the above defined class.
class person: public Name
{
public:
char gender;
int age;
void Display()
{
cout<<first_name<<" "<<last_name<<gender<<age<<endl;
}
};
int main()
{
Name n;
person p;
n.Display();
p.Display();
}
Polymorphism- There are two types of polymorphism:-
1.Run time polymorphism=The values are decided at run time.
2.Compile time polymorphism=The values are decided at compile time.
Example:-In the above example we have function Display() in both the classes.This is an example of compile-time polymorphism. We are deciding at the time of compilation which display to use.
Answer:
In opp friend function is a function that gives the same access to private and protected data. It is declared in class that is granting access.
Explanation:
#include<iostream.h>
using namespace std;
class Sum
{
int a, b, add;
public:
void input()
{
cout << "Enter the value of l and m:";
cin >> l>>m; taking input from users
}
friend void add(sum &t);
void display()
{
cout << "The sum is :" << z;
}
};
void add(sum & p)
{
p.add = p.a + p.b;
}
int main()
{
sum p1;
p1.input();
add(p1);
p1.display();
return false;
if(display==5)
{
return true; //true is returned if sum is equal to 5
}
else //if they are not the same
{
return false;
}
}