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julsineya [31]
3 years ago
13

During which phase of the website transformation processwould the project team for developing perform content analysis, layout t

he website using wireframes, and define a consistent visual design?a) Developing Site Structureb) Site and CMS Maintenancec) Defining the Projectd) Training, Launch and Buildoute) Production
Computers and Technology
1 answer:
Troyanec [42]3 years ago
7 0

Answer:

A. Developing site structure

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Is mayonnaise technically an instrument?
stich3 [128]
No it doesn’t count as an instrument
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3 years ago
Write a program that records high-score data for a fictitious game. the program will ask the user to enter five names, and five
Harman [31]

Scores.cpp

#include <iostream>

#include <string>

using namespace std;

void initializeArrays(string names[], int scores[], int size);

void sortData(string names[], int scores[], int size);

void displayData(const string names[], const int scores[], int size);

int main()

{

   string names[5];

   int scores[5];

   //reading names and scores

   initializeArrays(names, scores, 5);

   //sorting the lists based on score.

   sortData(names, scores, 5);

   //displaying the contents of both arrays

   displayData(names, scores, 5);

 

  return 0;

}

void initializeArrays(string names[], int scores[], int size){

   for(int i=0; i<size; i++){

       cout<<"Enter the name for score #"<<(i+1)<<": ";

       cin >> names[i];

       cout<<"Enter the score for score #"<<(i+1)<<": ";

       cin >> scores[i];

       }

}

void sortData(string names[], int scores[], int size){

   

       int temp = 0;

       string tempStr = "";

       

       for(int i=0; i < size; i++){

               for(int j=1; j < (size-i); j++){

                      //checking max score and sorting based on it.

                       if(scores[j-1]< scores[j]){

                               //swap the elements!

                           //swapping scores

                               temp = scores[j-1];

                               scores[j-1] = scores[j];

                               scores[j]=temp;

                               

                               //swapping names

                               tempStr = names[j-1];

                               names[j-1] = names[j];

                               names[j]=tempStr;

                       }

                       

               }

       }

}

void displayData(const string names[], const int scores[], int size){

   cout<<"Top Scorers:"<<endl;

       //printing the elements up to the size of both arrays.

       for(int i=0; i<size; i++){

           cout<<names[i]<<": "<<scores[i]<<endl;

       }

}

3 0
3 years ago
Which two features could be added to a game using an "if () then" block?
xxTIMURxx [149]

The two features that could be added to a game using an "if () then" block are c. if the player touches a wall, it turns around and moves back 5 and d.

<h3>What does the If Then block mean?</h3>

The If-Then block is understood to be the output certainly considered one among given values, this is because of the fee of a Boolean enter.

Note that the entry fee could be very essential and as such, The functions will be introduced to a sport the use of an "if () then " block are: Using nested If-Then blocks. • Checks the particular Bid amount for the instrument.

Learn greater approximately game from :

brainly.com/question/1786465

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3 0
2 years ago
Write a program that helps a young student learn to make change. Use the random number generator to generate change amounts betw
erastovalidia [21]

Answer:

#include <iostream>

#include <stdlib.h>

using namespace std;

int main()

{

srand(time(0));

 

int coins = rand()%99 + 1;

int temp = coins;

cout<<"Enter the coins needed to make $0."<<coins<<"?"<<endl<<endl;

int a, b, c, d;

cout<<"Quarters? ";

cin>>a;

cout<<"Dimes? ";

cin>>b;

cout<<"Nickles? ";

cin>>c;

cout<<"Pennies? ";

cin>>d;

 

int quarters = coins/25;

 

coins = coins%25;

 

int dimes = coins/10;

 

coins = coins%10;

 

int nickles = coins/5;

coins = coins%5;

 

int pennies = coins/1;

 

if(((a*25) + (b*10) + (c*5) + (d*1))==temp)

{

cout<<"That's correct"<<endl;

 

if(a!=quarters || b!=dimes || c!=nickles || d!=pennies)

{

cout<<"The optimized solution is "<<endl;

}

}

else

{

cout<<"Not correct"<<endl;

cout<<"The solution is "<<endl;

 

}

 

cout<<"\tQuarters: "<<quarters<<endl;

cout<<"\tDimes: "<<dimes<<endl;

cout<<"\tNickles: "<<nickles<<endl;

cout<<"\tPennies: "<<pennies<<endl;

return 0;

}#include <iostream>

#include <stdlib.h>

using namespace std;

int main()

{

srand(time(0));

 

int coins = rand()%99 + 1;

int temp = coins;

cout<<"Enter the coins needed to make $0."<<coins<<"?"<<endl<<endl;

int a, b, c, d;

cout<<"Quarters? ";

cin>>a;

cout<<"Dimes? ";

cin>>b;

cout<<"Nickles? ";

cin>>c;

cout<<"Pennies? ";

cin>>d;

 

int quarters = coins/25;

 

coins = coins%25;

 

int dimes = coins/10;

 

coins = coins%10;

 

int nickles = coins/5;

coins = coins%5;

 

int pennies = coins/1;

 

if(((a*25) + (b*10) + (c*5) + (d*1))==temp)

{

cout<<"That's correct"<<endl;

 

if(a!=quarters || b!=dimes || c!=nickles || d!=pennies)

{

cout<<"The optimized solution is "<<endl;

}

}

else

{

cout<<"Not correct"<<endl;

cout<<"The solution is "<<endl;

 

}

 

cout<<"\tQuarters: "<<quarters<<endl;

cout<<"\tDimes: "<<dimes<<endl;

cout<<"\tNickles: "<<nickles<<endl;

cout<<"\tPennies: "<<pennies<<endl;

return 0;

}

Explanation:

  • Use the built-in rand function to generate a random coin.
  • Get all the required values for quarters, dimes, nickles and pennies and store them in variables.
  • Check if the coins give a value of temp, then answer is correct and the values of user will be added.
  • Optimum solution is displayed  If it does not matches with the optimum solution. Display that the answer is wrong along with solution.
6 0
2 years ago
In Java: Write a class called Shelf that contains instance data that repre-sents the length, breadth, and capacity of the shelf.
disa [49]

Answer:see explanation

Explanation:

Hello, the solution is the following:

in a file named Shelf.java :

public class Shelf{

   int length;

   int breadth;

   int capacity;

   boolean occupied;

   Shelf(int length,int breadth, int capacity){

       this.length = length;

       this.breadth = breadth;

       this.capacity = capacity;

       this.occupied = false;

   }

   

   //set methods

   public void setLength(int length){

       this.length = length;

   }

   public void setBreadth(int breadth){

       this.breadth = breadth;

   }

   public void setCapacity(int capacity){

       this.capacity = capacity;

   }

   public void setOccupied(boolean occupied){

       this.occupied = occupied;

   }

   

   //get methods

   public int getLength(){

       return this.length;

   }

   public int getBreadth(){

       return this.breadth;

   }

   public int getCapacity(){

       return this.capacity;

   }

   public boolean getOccupied(){

       return this.occupied;

   }

   

   //tostring method

   

   public String toString(){//overriding the toString() method  

 return "Shelf: \n"+" length: "+Integer.toString(this.length)+" breadth: "+Integer.toString(this.breadth)+" capacity: "+Integer.toString(this.capacity)+" occupied: "+Boolean.toString(this.occupied);

}  

}

in another file named ShelfCheck.java

public class ShelfCheck {

 public static void main(String[] args) {

   Shelf s1=new Shelf(100,150,300);

   Shelf s2=new Shelf(200,200,234);  

   Shelf s3=new Shelf(300,222,543);  

   Shelf s4=new Shelf(400,434,654);

   System.out.println(s1);

   System.out.println(s2);

   System.out.println(s3);

   System.out.println(s4);

   s4.setLength(5);

   System.out.println(s4);

   s2.setBreadth(2);

   System.out.println(s2);

   s3.setCapacity(1);

   System.out.println(s3);

   s1.setOccupied(true);

   System.out.println(s1);

 }

}

OUTPUT:

Shelf:

length: 100 breadth: 150 capacity: 300 occupied: false

Shelf:

length: 200 breadth: 200 capacity: 234 occupied: false

Shelf:

length: 300 breadth: 222 capacity: 543 occupied: false

Shelf:

length: 400 breadth: 434 capacity: 654 occupied: false

Shelf:

length: 5 breadth: 434 capacity: 654 occupied: false

Shelf:

length: 200 breadth: 2 capacity: 234 occupied: false

Shelf:

length: 300 breadth: 222 capacity: 1 occupied: false

Shelf:

length: 100 breadth: 150 capacity: 300 occupied: true

5 0
2 years ago
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