D)It did not change the curriculum because Scopes lost the case.
Hey there! This is the difference between a joystick and a mouse:
A mouse is moved back and forth and up and down by a person's hand. The mouse device moves across the table surface. A joystick on the other hand stays stationary and is basically composed of a base and a stick. A vertical stick is held in the hand and tilted forward backward left and right. But the only thing that moves with a joystick is the center stick.
I hope this helps you out! Let me know if you have any questions!
Program or algorithm
They are synonymy's
Answer:
<em>import java.util.Random;</em>
<em>import java.util.Scanner;</em>
<em>public class ANot {</em>
<em> public static void main(String[] args) {</em>
<em> Scanner in = new Scanner(System.in);</em>
<em> Random rand = new Random();</em>
<em> int randomNum = rand.nextInt(100)+1;</em>
<em> System.out.println("ENTER A NUMBER TO PLAY");</em>
<em> int userNum = in.nextInt();</em>
<em> if(userNum<randomNum){</em>
<em> System.out.println("Guess Higher");</em>
<em> }</em>
<em> else if(userNum>randomNum){</em>
<em> System.out.println("Guess Lower");</em>
<em> }</em>
<em> else{</em>
<em> System.out.println("CORRECT GUESS");</em>
<em> }</em>
<em> }</em>
<em>}</em>
Explanation:
- Use the Random class in Java to generate a random number
- Save the random number in a variable
- Use the Scanner Class to prompt user to enter a number as a guess
- Save the user input in a variable
- Use if/elseif/else statements to compare the random number and the number entered by the user.
Answer:
A. Transferring meanings from sender to receiver
Explanation:
In computing and technology communication is the process of sending and reciving messages. The mechanics is as follows: The sender delivers an encoded mesage in which the sender also selects a channel of communication and the receiver using the same channel decodes the mesage.
For instance the relationship between “<em>Server</em>” “<em>Client</em>” is a clear example of communication process.