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nlexa [21]
3 years ago
14

Which of the following would not be considered a polymer?

Computers and Technology
2 answers:
lesantik [10]3 years ago
7 0

The answer is quartz

A polymer is any of a class of synthetic substances composed of huge molecules that are made up of repeating sub-units interconnected together by chemical bonds. They constitute such man-made materials as glass, paper, plastics, rubbers, and glass. Anything plastic is a common example of a polymer.

miskamm [114]3 years ago
3 0
Correct answer would be <span>A) <u>quartz</u></span>.  Plastic, nylon, and rubber can all be broken down or heated to make it expand, and be used in common products.

Hope this helped :)
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Describe the type of gameplay seen during early video games (ex. Spacewar!, Pong).
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4 years ago
Implement the following logic in C++, Use appropriate data types. Data types are represented as either numeric (num) or string.
ICE Princess25 [194]

Answer:

Follows are the modified code in c++ language:

#include<iostream>//header file

#include<string>//header file

using namespace std;

int main()//main method

{

string name,address, MSG_YES, MSG_NO;//defining string variable

int item,quantity,size=6, i=0;//defining integer variable

double price;//defining double variable  

int VALID_ITEM[]={106,108,307,405,457,688};//defining integer array and assign value

double VALID_ITEM_PRICE[]={0.59,0.99,4.50,15.99,17.50,39.00};//defining double array and assign value

bool foundIt=false;//defining bool variable  

MSG_YES="Item available";//use string variable to assign value

MSG_NO = "Item not found"; //use string variable to assign value

cout<<"Input name: ";//print message

cin>>name;//input value in string variable

cout<<"Input Address: ";//print message

cin>>address;//input value in string variable

cout<<"Input Item: "<<endl;//print message

cin>>item;//input value in string variable

cout<<"Input Quantity: "<<endl;//print message

cin>>quantity;//input value in string variable

while(i <size)//defining while that checks i less then size  

{

if (item ==VALID_ITEM[i]) //use if block to match item in double array

{

foundIt = true;//change bool variable value

price = VALID_ITEM_PRICE[i];//hold item price value in price variable  

}

i++;//increment the value of i

}

if (foundIt == true)//use if to check bool variable value equal to true

{

cout<<MSG_YES<<endl;//print value

cout<<"Quantity "<<quantity<<" at "<<"Price "<<price<<"each"<<endl;//print value

cout<<"Total"<<quantity*price;//calculate the total value

}

else//else block

cout<<MSG_NO;//print message  

}

Output:

please find the attached file.

Explanation:

In the above given C++ language modified code, four-string variable " name, address, MSG_YES, and MSG_NO", four integer variable "item, quantity, size, and i", and "integer and double" array is defined, that holds values.

In the string and integer variable "name, address, and item, quantity", we input value from the user-end and use the while loop, which uses the if block to check the "item and quantity" value from the user end and print its respective value.

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4 years ago
Which filter gives a “squeezed” effect to an image?
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3 years ago
What is the fundamental difference between a fat-client and a thin-client approach to client server systems architectures?
AlekseyPX

Client server architecture

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<em>Examples </em>

1. Server providing data storage will possess database applications.

2. Print server will have applications to provide print capability.

The clients, in this set up, are workstations or other technological devices which rely on the servers and their applications to perform the computations and provide the services and needed by the client.

The client has the user interface needed to access the applications on the server. The client itself does not performs any computations while the server is responsible and equipped to perform all the application-level functions.

The clients interact with the server through the internet.

Clients can be either thin client or thick (fat) client.

<em>The differences in them are described below. </em>

1. Thin client, as per the name, performs minimal processing. Thick or fat client has the computational ability necessary for the client.

2. The thin client possesses basic software and peripherals and solely relies on the sever for its functionalities. Fat client has the resources needed to do the processing.

3. The user interface provided by the thin client is simpler and not rich in multimedia. The user interface provided by the fat client is much better and advanced.

4. Thin client relies heavily on the server. Fat client has low dependency on the server.

5. In the thin client set up, servers are present in more number. In this set up, servers are present in less number.

6. Each server handles a smaller number of thin clients since all the processing is done at the server end. Each server handles more thick clients since less processing is done at the server end.

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4 years ago
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