Canada was formed as a federal dominion of four provinces.
In 'Muck and Brass' you will have to imagine you are running a city at the height of the Industrial Revolution, and make choices regarding the welfare of your workforce and the prosperity of your business. How ready is your conscience for the realities of Victorian Britain? Play the game to find out.
Once you start, you'll find it's the 1850s. Britain's landscape is dominated by industrial towns and rapidly expanding cities. Market towns have become provincial backwaters. Millions of people live in poverty, whilst a lucky few amass enormous wealth.
This social gulf is the reality of Victorian Britain. Towns are built for industry and trade; not for people. Homes are thrown up in a hurry, without a thought for their dwellers. Britain has become an economic powerhouse, but a country of extremes.
In this game you have to help iron out some of these extremes and improve the image of 'Cottonopolis'. To succeed you will have to think and act like a Victorian.
The results of your decisions will be measured in a macabre combination of coffins and coins. Your unenviable task is to keep the city's coffers full, whilst trying to save as many of your citizens as possible from an early grave.
Moses didn't want to undertake an abortive mission. He wanted the Exodus to unfold in a way that would best serve to sanctify God's name.
It is D because Ida B wells helped equality
Gilgamesh was the supreme ruler of the city, a part-god, part-man. The best modern political designation would be close to an absolute monarchy. Meaning that there is one rule whose power is absolute without a system of a constitution or other laws. The decisions made by the leader, in this case, Gilgamesh would be absolute, even if they were horrible or crazy.