1answer.
Ask question
Login Signup
Ask question
All categories
  • English
  • Mathematics
  • Social Studies
  • Business
  • History
  • Health
  • Geography
  • Biology
  • Physics
  • Chemistry
  • Computers and Technology
  • Arts
  • World Languages
  • Spanish
  • French
  • German
  • Advanced Placement (AP)
  • SAT
  • Medicine
  • Law
  • Engineering
oksian1 [2.3K]
3 years ago
7

Friar Lawrence gives Juliet an option at the end of Romeo and Juliet, what is it?

English
1 answer:
sukhopar [10]3 years ago
8 0

Answer:

Paris then leaves, and Juliet begs the Friar for a solution to her tragic dilemma because she fears that death is her only option.

The Friar offers Juliet a remedy — a sleeping potion that she is to take on Wednesday night, the evening before the wedding.

In the meantime, the Friar will let Romeo know of this plan.

You might be interested in
Read this sentence. To raise money for uniforms, a car wash will be held by members of the volleyball team. How should the sente
insens350 [35]

Answer:

The best way to revise the sentence is:

D. To raise money for uniforms, members of the volleyball team will hold a car wash on Saturday.

Explanation:

<u>The original sentence is not really defective, it is only missing a piece of information concerning when the car wash will be held. The best way to add it is to include it at the end of the sentence, as is done in letter D. To raise money for uniforms, members of the volleyball team will hold a car wash on Saturday.</u>

Let's take a look at the other options to understand why they are not usable.

Letter A does begin with the subject of the sentence, but interrupts it with extra information, preventing the sentence from being a direct one. It sounds really confusing. Letter B adds the "on Saturday" information at a strange place, also interrupting the direct flow of the sentence. Letter C puts the "on Saturday" information right at the beginning. It's not that this can't be done. But, in this case, a comma should be added after it. Nevertheless, it makes the introduction of the sentence too long, which is not a good thing.

6 0
3 years ago
Which literary device is most clearly used in this passage it was
MissTica
A rhetorical question 
7 0
3 years ago
Read 2 more answers
There is a story that a man and not a man
IrinaK [193]
A eunuch who did not see well saw a bat perched on a reed and threw a pumice stone at him which missed 
4 0
3 years ago
how does the author address the counter argument in the final paragraph, on past page 5, that go in paperless is not as benefici
leva [86]

The author describes the types of training that can be done to ease the transition

At the end it shows how different types of training is helpful

3 0
3 years ago
According to the article “how video games effect the Brain”Hanna nicholes maintains that:
aivan3 [116]

Answer:

At a glance, more than 150 million people in the United States play video games regularly, or for at least 3 hours per week. The average American gamer is a 35-year-old adult, with 72 percent of gamers aged 18 or older. For video game use by children, most parents – 71 percent – indicate that video games have a positive influence on their child’s life.

Video game sales continue to increase year on year. In 2016, the video game industry sold more than 24.5 billion games – up from 23.2 billion in 2015, and 21.4 billion in 2014.

The top three best-selling video games of 2016 were Call of Duty: Infinite Warfare, Battlefield 1, and Grand Theft Auto V. These games fall into the first-person shooter or action-adventure genres – the top two genres, accounting for 27.5 percent and 22.5 percent of sales, respectively. First-person shooter and action genres often stand accused of stirring aggression and causing violence and addiction.

Decades of research examining video gaming and violence have failed to reach a consensus among scientists. Scientists have been unable to find a causal link between playing video games and acts of violence in the real world.

A growing body of evidence, however, shows that video gaming can affect the brain and, furthermore, cause changes in many regions of the brain.

Scientists have recently collected and summarized results from 116 scientific studies to determine how video games can influence our brains and behaviors. The findings of their review were published in Frontiers in Human Neuroscience.

“Games have sometimes been praised or demonized, often without real data backing up those claims. Moreover, gaming is a popular activity, so everyone seems to have strong opinions on the topic,” says Marc Palaus, first author of the review.

By looking at all research to date, Palaus and the team aimed to observe whether any trends had emerged with regard to how video games impact the structure and activity of the brain. A total of 22 of the reviewed studies explored structural changes in the brain and 100 studies analyzed changes in brain functionality and behavior.

Results of the studies indicate that playing video games not only changes how our brains perform but also their structure.

For example, video game use is known to affect attention. The studies included in the review show that video game players display improvements in several types of attention, including sustained attention and selective attention. Furthermore, the regions of the brain that play a role in attention are more efficient in gamers compared with non-gamers, and they require less activation to stay focused on demanding tasks.

Evidence also demonstrates that playing video games increases the size and competence of parts of the brain responsible for visuospatial skills – a person’s ability to identify visual and spatial relationships among objects. In long-term gamers and individuals who had volunteered to follow a video game training plan, the right hippocampus was enlarged.

Researchers have discovered that video gaming can be addictive – a phenomenon known as “Internet gaming disorder.”

In gaming addicts, there are functional and structural alterations in the neural reward system – a group of structures associated with feeling pleasure, learning, and motivation. Exposing video game addicts to game-related cues that cause cravings, and monitoring their brain responses, highlighted these changes – changes that are also seen in other addictive disorders.

“We focused on how the brain reacts to video game exposure, but these effects do not always translate to real-life changes,” notes Palaus. The research into the effects of video gaming is still in its infancy and scientists are still scrutinizing what aspects of gaming impact what brain regions and how.

“It’s likely that video games have both positive (on attention, visual and motor skills) and negative aspects (risk of addiction), and it is essential we embrace this complexity,” Palaus continues.

Hope this helps, have a nice day/night! :D

6 0
2 years ago
Other questions:
  • Which source would be the most credible for researching a vacation to Alaska? a photo-sharing website containing pictures of Ala
    11·2 answers
  • Based on this prefix which is the correct definition of impersonal
    15·2 answers
  • What should I write about? I don’t get the question please help.
    10·2 answers
  • PLEASE HELP ME!!!! BIG POINTS!!!
    10·1 answer
  • The use of phrases, fragments, and punctuation can affect the pace and mood of a text. How would you describe the pace of the fo
    9·2 answers
  • A predicate adjective is a word that renames the subject.<br> True<br> False
    8·2 answers
  • Which literary device is the author using?
    10·1 answer
  • How to do things faster and stop procrastinating<br> will give brainliest to best answer
    11·2 answers
  • How would you examine a sentence to identify the subjunctive mood?(1 point)
    15·1 answer
  • Can you please help me out guys I will mark u B
    15·1 answer
Add answer
Login
Not registered? Fast signup
Signup
Login Signup
Ask question!