<span>1. Why is photographing lightning a difficult process?
</span>Some reasons which come to my mind for saying this are: 1) You get only one chance for the particular situation - it is not like portrait photography where you can go back in the studio if the photos didn't come out well; 2) lightning varies so much in brightness, intensity and location that guessing the proper exposure requires a lot of experience, as well as luck; 3) you are always at some risk when photographing worthwhile lightning; and 4) lightning is a point (line) source, and demands the most of the optical quality of your camera
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2. What piece of equipment is helpful in capturing lightning photographs?
</span><span><span>SLR camera with B-shutter speed (preferably SLR; you might try using your digital camera, if it has B mode, but this is much more difficult)</span><span>lenses ranging from 28mm to 135mm at minimum. Fixed-focal lenses are preferred over zoomlenses. Aperture ranges should be f/2.8 - f/22.</span><span>sturdy tripod (metal or plastic doesn't make any difference whatsoever at all in safety - if lightning is so close by, you are in trouble anyway)</span><span>cable release, which can be locked</span><span>Slow-speed film: 100 or 200 ISO
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3. Why is it important to mentally prepare for photographing lightning?
</span><span>When photographing lightning, it’s important to realize that the conditions you are shooting in are unpredictable and dangerous, and there will always be an element of chance and luck involved. So you should prepare yourself.
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4. What time of day should you try to photograph lightning?
</span>Nighttime lightning photography is the easiest <span>type
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5. Why is composition important in lightning photographs?
It boosts or adds drama to your picture. </span>
Answer:
vertex shader is performed, while on each pixel, fragment shader is achieved. The shader fragment is implemented after the implementation of shader vertex
Explanation:
A shader fragment is the same as a shader for pixels.
A major distinction is that a shader of the vertex can alter the vertices characteristics. whixch are the end points of polygon
On the other side, the fragment shader is responsible for the display of the pixels between the vertices. They are interpolated by particular guidelines between the specified vertices.
On each vertex, vertex shader is performed, while on each pixel, fragment shader is achieved. The shader fragment is implemented after the implementation of shader vertex
A folder can include everything from documents and music, to applications [like Word or Excel or your favorite browser]. But computer folders can also contain other folders, lots of them, and those sub-folders can contain folders of their own. This is the called folder tree. The trunk of the tree is the Desktop. Then there are several folders like Recycle Bin, Control Panel,..The most important branch is the
one called ‘Libraries’. Here are the Photos, Music, Videos,...
<span>Using a windows computer, to expand a branch of the folder tree you would right click </span>beside various folders and drives to expand the folder tree.
Whenever creating a professional action plan, it might be easier to do an "if...then..." plan, or just a daily plan, like this:
Monday:
Kitchen:
Do dishes
Sweep floor
Wipe counters
Bedroom:
do laundry etc,