Answer:
endl
Explanation:
Note that endl must be free of quotation marks; otherwise, the program will treat it as a string.. The \n Character. The other way to break a line in C++ is to use the newline character
Answer:
Explanation:
A cursor is a pointer which indicates the position of the mouse on a computer's display monitor.
An insertion point is a location in a document where additional information is inserted when the user begins to type.
A mouse pointer is an image used to activate/control certain elements in a GUI (graphical user interface).
I know you asked for the differences, though i thought I'd add a similarity. All of these 3 things are similar, as they show where the position of the info/mouse is. :)
Hope this helps!
-Biscuit08
Answer:
_____Router___ allows the cloud controller to locate instances on separate zones to boost redundancy.
Explanation:
A router, as a networking device, forwards data packets between one computer network and other networks. With a router, one can use wired and wireless devices to connect to the Internet. Unlike a modem, which connects the home network to a wider internet, a router can enable the networks to interact with one another without using the Internet.
Opacity is the extent to which something blocks light. You can change the opacity of layers, filters, and effects so that more (or less) of the underlying image shows through.
Answer:
The answer to this question is given below in the explanation section.
Explanation:
This question is about desinging a game that is played with two dice and gets or shows their value to the player.
The dice value is random, and it can be between one and six. So, you need to generate two numbers between 1 and 6. You may also need to display the numbers
The main part of this program is that you need to know the numbers to limit or restrict what the user may do next while playing.
That's most of the first level of decomposition for solving a problem. In decomposition, you need to keep decomposing (breaking) the problem into smaller pieces, thinking outline of the program and deciding what objects, functions, variables, and logic you're going to implement in the coding.