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N76 [4]
2 years ago
15

PLEASE HURRY!!!!! Part of a program that does not work correctly

Computers and Technology
2 answers:
stiv31 [10]2 years ago
8 0

Answer:

bug

Explanation:

A bug computer definition is referred to as a failure or a flaw in the software program. A Bug produces an incorrect or undesired result that deviates from the expected result or behavior.

Paul [167]2 years ago
4 0
It would be a bug hope you get 100!
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Shaniya has misspelled a scientific name in her biology report. She needs to correct it, but she has no access to a computer. Sh
Sav [38]

Answer:

Selection of answers:

Yes, she can navigate the window and do simple editing.

Yes, she can use this application for free and navigate the window.

No, her document is “Read-Only,” so she cannot navigate the window.

No, her application has limited features and she cannot access the document.

Answer is: No, her document is “Read-Only,” so she cannot navigate the window.

3 0
3 years ago
22. Which of the following device will you require to hear music on
Anon25 [30]

Answer: None

Explanation:

I don’t even knew these.

4 0
3 years ago
1.Public policy begins with . 2.Then, government officials . 3.Finally, a government agency .
dexar [7]

Answer:

what was the wuestion

Explanation:

cause we dont know how to help you

4 0
3 years ago
Assume that a gallon of paint covers about 350 square feet of wall space. Create an application with a main() method that prompt
Makovka662 [10]

Answer:

<em>C++</em>

#include <iostream>

#include <cmath>

using namespace std;

///////////////////////////////////////////////////////////////////////

int noOfGallons(int wallArea) {

   int gallon = 350;

   int gallon_price = 32.0;

   float total_price = 0.0;

   ///////////////////////////////////////////

   float noOfGallons = (float)wallArea/(float)gallon;

   printf("No of gallons needed %.2f", noOfGallons);

   cout<<endl;

   //////////////////////////////////////////

  total_price = noOfGallons*gallon_price;

   return round(total_price);

}

int wallArea(int length, int width, int height) {

   int wall_area = length*width;

   int total_price = noOfGallons(wall_area);

}

///////////////////////////////////////////////////////////////////////

int main() {

   int length, width, height;

   ///////////////////////////////////////////

   cout<<"Enter length: ";

   cin>>length;

   

   cout<<"Enter width: ";

   cin>>width;

   

   cout<<"Enter height: ";

   cin>>height;

   

   cout<<endl;

   ///////////////////////////////////////////

   int total_price = wallArea(length, width, height);

  cout<<"Total price: $"<<total_price;

   ///////////////////////////////////////////

   return 0;

}

5 0
3 years ago
5)What are the differences in the function calls between the four member functions of the Shape class below?void Shape::member(S
Stells [14]

Answer:

void Shape :: member ( Shape s1, Shape s2 ) ; // pass by value

void Shape :: member ( Shape *s1, Shape *s2 ) ; // pass by pointer

void Shape :: member ( Shape& s1, Shape& s2 ) const ; // pass by reference

void Shape :: member ( const Shape& s1, const Shape& s2 ) ; // pass by const reference

void Shape :: member ( const Shape& s1, const Shape& s2 ) const ; // plus the function is const

Explanation:

void Shape :: member ( Shape s1, Shape s2 ) ; // pass by value

The s1 and s2 objects are passed by value as there is no * or & sign with them. If any change is made to s1 or s2 object, there will not be any change to the original object.

void Shape :: member ( Shape *s1, Shape *s2 ) ; // pass by pointer

The s1 and s2 objects are passed by pointer as there is a * sign and not & sign with them. If any change is made to s1 or s2 object, there will be a change to the original object.

void Shape :: member ( Shape& s1, Shape& s2 ) const ; // pass by reference

The s1 and s2 objects are passed by reference  as there is a & sign and not * sign with them. If any change is made to s1 or s2 object.

void Shape :: member ( const Shape& s1, const Shape& s2 ) ; // pass by const reference

The s1 and s2 objects are passed by reference  as there is a & sign and not * sign with them. The major change is the usage of const keyword here. Const keyword restricts us so we cannot make any change to s1 or s2 object.

void Shape :: member ( const Shape& s1, const Shape& s2 ) const ; // plus the function is const

The s1 and s2 objects are passed by reference  as there is a & sign and not * sign with them. const keyword restricts us so we cannot make any change to s1 or s2 object as well as the Shape function itself.

5 0
3 years ago
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