Answer: 3
Step-by-step explanation:
The 3D vector consists of 3 axes, let's say x, y and z.
Now, a vector P lies in all of them.
So, the angle it makes with x axis is α
The angle it makes with y axis is β
The angle it makes with z axis is γ
So, to determine the Cartesian components or to resolve the vector into it's Cartesian components we need 3 angles with each axis.
Answer:
4 1/6
Step-by-step explanation:
Basically what you need to do is draw 4 congruent rectangles and 2 comgriemt squares (The six sides of a rectangular prism). The sum of the area of these six quadrilaterals should equal 96. This would be my thought process.
Step 1: Sketch a Rectangular Prism
Step 2: Make some educated guesses on some possible side measurements for the quadrilaterals that form the prism.
Step 3: Guess and Check until the amount equals 96.
So we can guess that the sides of the rectangle might equal 2 and 3 units.
This would be 6 for the area. Times 4 for each of the 4 Rectangles. (24) and add the area of the ends of the prism (2*2*2) which is 8 and you will get 32.
Since we are looking for a surface area of 96 and not 32, we can assume that a 3*2*2 prism is not what we need. So we can try again with other values.
Let's try 6*3*3. 6*3*4 for the four rectangles plus 3*3*2 for the ends.
17-
Dish is not a great deal but it is a great way of getting the right next round to get the rest of the meal to go to a table and brown rice SIKE
Yeah there is 8 pairs in it I believe so