I would put: internet, social media, tv, radio, newspaper
D. spatial skills
The hypothesis is stating that spacial skills will improve by playing video games. The dependent variable is the variable that is tested and measured. In this hypothesis what is being tested are people's spacial skills to see if they improve after playing video games. Playing video games is the independent variable. In the experiment some people will be playing video games while others will not (control group).
Thoreau mostly uses imagery to illustrate time in the excerpt. The second sentence is saying that he is in the midst of time/living, and he can "detect how shallow it is," meaning that he is aware that life is short and that the end is inevitable. Thoreau also describes time as being fleeting, but ever-present.
I hope this helps!
Answer:
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