Answer:
Your work is correct as far as it goes. Now eliminate the terms that are zero.
Step-by-step explanation:
Multiplying anything by zero gives zero. Adding zero is like adding nothing. Zero is called the "additive identity element" because ...
a + 0 = a
Adding zero doesn't change anything. You can (and should) drop the zero if your goal is to simplify the expression.

Answer:
Help with what?
Step-by-step explanation:
Answer:
C. $15.90
Step-by-step explanation:
6% to a decimal is 0.06. Multiply 265.00 * 0.06 to get the answer.
9514 1404 393
Answer:
- Translate P to E; rotate ∆PQR about E until Q is coincident with F; reflect ∆PQR across EF
- Reflect ∆PQR across line PR; translate R to G; rotate ∆PQR about G until P is coincident with E
Step-by-step explanation:
The orientations of the triangles are opposite, so a reflection is involved. The various segments are not at right angles to each other, so a rotation other than some multiple of 90° is involved. A translation is needed in order to align the vertices on top of one another.
The rotation is more easily defined if one of the ∆PQR vertices is already on top of its corresponding ∆EFG vertex, so that translation should precede the rotation. The reflection can come anywhere in the sequence.
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<em>Additional comment</em>
The mapping can be done in two transformations: translate a ∆PQR vertex to its corresponding ∆EFG point; reflect across the line that bisects the angle made at that vertex by corresponding sides.