When a team of developers are working in the same module of a project is convenient to follow the next good practices:
USE NAME CONVENTIONS: in a team project is important to use descriptive names to the variables, functions, classes and files, so others developers can understand more quickly what the code is doing.
CLEAN FOLDER STRUCTURE: if project is too big (and must be, or will be, if there are many developers) then is you should avoid putting all the code in 1-2 files. It would not break the code but it will be a nightmare to read, modify and debug. Use different files and define a clear responsabilit for each file.
DON'T REPEAT CODE: this is obvious advice but frequently hard to follow when each developer in a team act like a lonely wolf. It is important to comunicate inside the team to avoid this kind of mistakes. If there is no communication every developer will implement their own solution and that will follow to a lot of repeated code. Try to make reusable code.
USE A VERSION CONTROL SOFTWARE: like git. As man people are working in the same codeit will be common when someone make a mistake that break all the project, so it's important to keep safe old versions. Besides, if the team divide in internal teams, each one with it's own module on the project, it will be useful to keep isolate some changes until the module is complete.
Ust be C. visuals if not then D
The answer is B. Your will have gone mostly towards paying interest and you will still owe the majority of the balance that you had from ago
The basics of the conputer and how to work it (the basics)
Answer:
a) Yes
b) Yes
c) Yes
d) No
e) Yes
f) No
Explanation:
a) All single-bit errors are caught by Cyclic Redundancy Check (CRC) and it produces 100 % of error detection.
b) All double-bit errors for any reasonably long message are caught by Cyclic Redundancy Check (CRC) during the transmission of 1024 bit. It also produces 100 % of error detection.
c) 5 isolated bit errors are not caught by Cyclic Redundancy Check (CRC) during the transmission of 1024 bit since CRC may not be able to catch all even numbers of isolated bit errors so it is not even.
It produces nearly 100 % of error detection.
d) All even numbers of isolated bit errors may not be caught by Cyclic Redundancy Check (CRC) during the transmission of 1024 bit. It also produces 100 % of error detection.
e) All burst errors with burst lengths less than or equal to 32 are caught by Cyclic Redundancy Check (CRC) during the transmission of 1024 bit. It also produces 100 % of error detection.
f) A burst error with burst length greater than 32 may not be caught by Cyclic Redundancy Check (CRC) during the transmission of 1024 bit.
Cyclic Redundancy Check (CRC) does not detect the length of error burst which is greater than or equal to r bits.