19 is personification and numbness 20 is “a memory sequence ....”
Answer:
A
Explanation:
Throughout the passage, the author takes the stance that too much gaming is unhealthy and is a bad obsession for young people.
Let's analyze the answer choices.
A.
This choice is correct. The passage states that "young people become obsessed with video games". The author also says that "many gamers play indoors...They rarely do any outside activities, including exercise." If a sentence about the harmful effects of no exercise was added, it would help support the argument that too much gaming is harmful.
B.
This choice is incorrect. This sentence has nothing to do with the fact that excess gaming is bad.
C.
This choice is also incorrect. A release date for the PlayStation 3 doesn't help persuade the readers that too much gaming is not good.
D.
This choice is also incorrect. Games without consoles do not support the argument that gaming in excess is bad.
The best choice is A: A lack of physical activity can lead to obesity and diabetes.
In "When Mr. Pirzada Came to Dine" by Jhumpa Lahiri, Mr. Pirzada gives Lilia candy every time he visits her and her family, and Lilia keeps the candy in a special sandalwood box that once belonged to her grandmother. To Lilia, the candy symbolized Mr. Pirzada's hope that his family was okay, and she saved and ate the candies in a manner of prayer because she had faith that his family was safe and being taken care of.
Grendel is the antgonist/evil while Beowulf is the hero in the epic
Would you like some water?
No, thanks
Would you like some peas?
Yes, please
Would you like some cheese
Yes, please
Would you like some apple?
No, thanks
Would you like some pasta?
Yes, please