When consumers do not directly experience a reward or punishment to learn but instead observe the outcomes of others' behaviors and adjust their own accordingly, the type of learning that has occurred is B. vicarious learning
<h3>What is Learning?</h3>
This refers to the process or situation where a person constantly improves himself by being taught new things.
Hence, we can see that when consumers do not directly experience a reward or punishment to learn but instead observe the outcomes of others' behaviors and adjust their own accordingly, the type of learning that has occurred is B. vicarious learning
Read more about vicarious learning here:
brainly.com/question/26573755
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Answer:
Net Present value = -$40,221
Explanation:
The net present value is the sum of the discounted cash-flows over the life of the project from t=0 to t=n.
Year Cash-flow PVIF Present Value
0 (55,500) 1.0000 (55,500)
1 2,700 0.9091 2,455
2 2,700 0.8264 2,231
3 2,700 0.7513 2,029
3 11,400 0.7513 <u>8,565 </u>
Net Present value (40,221)
The salvage value is treated as a cash-flow at the end of year 3 as that's the last year in which the project records a cash inflow. In this question, a negative net present value implies that the project is not profitable, and should therefore not be undertaken.
If you are talking about Brainly i don't think you can :)
6.9% or 14.5%
Explanation:
I did the math
I belive 6.9% is the correct answer tho