Norton Antivirus
BIT DEFENDER
F-secure
Avira
McAfee
Answer:
a. application software
b. 128 megabytes
c. trade and commerce
d. third generation
e. Nws super computers
Explanation:
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Answer:
The answer to this question is given below in the explanation section.
Explanation:
The correct answer to this question is: Online community technologies.
So, we can fill this question with the correct option as below:
<u>Online community technologies</u> are technologies that support virtual communities and the sharing of content with friends and family.
As we know that online community technologies are those technologies where people of the same group or interest make community virtually online. Where they can share their contents such as pictures, videos, thaught, ideas, etc with the group or family members.
There are different technologies that support virtual communities to share content with friends and family.
Such as Zoom meetings, Sk ype, Face book, Insta gram etc.
Answer:
"public static void passAList(ArrayList<Integer> myList, int[] intArr)", is the correct answer for the above question.
Explanation:
Missing information :
- The option is missing but the question states "choose from the following". The correct defining syntax is defined above.
Detailed Explantion :
- The above question asked about syntax which takes the value of list and array as an argument.
- It is already defined in the above syntax.
- And the value is passed by the user at the time of function call.
- The array list is defined by the help of the ArrayList class and the array is defined by the help of the "[]" symbol.
Answer:
vertex shader is performed, while on each pixel, fragment shader is achieved. The shader fragment is implemented after the implementation of shader vertex
Explanation:
A shader fragment is the same as a shader for pixels.
A major distinction is that a shader of the vertex can alter the vertices characteristics. whixch are the end points of polygon
On the other side, the fragment shader is responsible for the display of the pixels between the vertices. They are interpolated by particular guidelines between the specified vertices.
On each vertex, vertex shader is performed, while on each pixel, fragment shader is achieved. The shader fragment is implemented after the implementation of shader vertex