Here is the answer that would best complete the given statement above. <span>The author of “Nolan Bushnell” states that “It’s very clear that game playing grows dendrites. So people are smarter. The brain is something that if you exercise it you can be smarter. It turns out that games are that exercise.” because WHEN YOU ARE PLAYING A GAME, THIS STIMULATES THE BRAIN EVERY TIME YOU THINK OF ANY STRATEGIES OR TECHNIQUES IN ORDER TO PASS A CERTAIN LEVEL OF THE GAME. Thinking and coming up of a strategy needs a lot of concentration and focus. Hope this answer helps. </span>
The answer is A!
It makes him more complex, balancing his outward success with inner doubt.
Answer:
1. Cause and effect.
2. Description.
3. Compare and contrast.
Explanation:
Text structure can be defined as words used to describe how a writer or an author organizes his or her words in a literary work.
1. Cause and effect: describes why an event happened and what happened as a result.
Cause and effect can be defined as the relationship between two things or events in which an occurrence of one (cause) leads to the occurrence of another (effect).
For example, an experiment can be used by scientists to show or demonstrate how a condition causes or gives rise to another i.e cause and effect, influence, behavior, etc in a sample.
2. Description: uses details to provide new information about a topic.
This type of text structure list lot of facts or details about a subject, making use of phrases such as more importantly, for instance, for example, etc.
3. Compare and contrast: identifies two topics and discusses how they are alike and different.
Basically, it is used for the comparison of two or more things to show similarities and differences i.e how they are alike and different.
Answer:
Pluto was one of three brothers and two sisters born to the Roman god, Saturn, and his goddess wife, Ops. Upon the death of SATURN and after the defeat of the TITANS, the three brothers divided the realms of their father. JUPITER received the sky as his dominion; NEPTUNE, the sea, and Pluto, the underworld. Though it may seem like Pluto received an inferior inheritance than that of his younger brothers, the Roman underworld was far less sinister than one might imagine.
Explanation:
d ako sure.
Answer:
If we are talking about their personality (if it is 3 examples of learning style it could be visual, auditory and kinesthetic learning), we could list more than 10 types. Let´s pick 3 of those and give examples of its stereotypical characteristics:
The Attention Seeker, which is the student that requires both class and teachers' attention. They are the ones who always have a question, seek teacher much more than the average after class, talk loudly in the classroom, tries to make sure that everyone is paying attention to him.
The Overachiever, the student usually known as the nerd, the one in a lot of school clubs at the same time, spending a lot of time in the library or with books, striving for an A always (anything less would be seen as failure).
The Slacker, the student opposite to the overachiever. Tends to sit in the back of the class, is always underprepared for tests, don´t do homework, skip a lot of classes or is always late, sometimes is rude and uncivil in the school environment.