Answer:
The correct answer is secular.
Crime and deviance are related because they show mischief in different ways in which deviance is emotional and crime is something physical. Therefore they do not represent the same thing, crime is when someone performs an action that is harmful like rob a bank. And deviance is when you are being dishonest. For example when someone promises you some kind of product and you probably already payed them, and turns out he lied and never gave you what you wanted, that is deviance.
Answer:
Newsha Tavakolian is an Iranian photojournalist and documentary photographer. She has worked for Time magazine
Explanation:
Newsha Tavakolian is known for her powerful work covering wars in Iraq and social issues in her native Iran. In 2003, she started working internationally, covering the war in Iraq. She has since covered regional conflicts, natural disasters and made social documentary stories.
The very first video games were the result of experiments and hobbies in the 50s and 60s, created within university confines. They were mostly created out of boredom and were no more sophisticated than monotone blocks or blips on Cathode Ray Tubes. Their function was simple: to facilitate competition between others or with oneself.
Soon the concept became commercial, and as time went by, competition, consumer demand and technological advances fueled the evolution of video games. Increases in storage permitted more content. Greater memory and processing speeds allowed complex movement and visual effects to improve. Simple moveable objects gave way to vaguely recognizable characters. A single screen of activity grew into "side-scrolling," and eventually movement through simulated three-dimensional space. Inevitably, all these developments became the source for the growth of narrative in video games.