You can make a scary story.
10 things in your room: Door, doll, computer, TV, bed, pillow, wall, window, book, blanket.
Now you can just draw the setting with those items, or items of your own choice and make a scary story.
Please make brainliest answer I need one more <3
Answer:
Graphs, charts, tables, or figures. Statistics. Experiments or studies done by peer-reviewed sources. Surveys conducted by reputable sources.
A claim defines the paper's goals, direction, and scope. It is supported by evidence responding to other perspectives will strengthen your own argument.
Explanation:
Answer:
Is time already over??can you tell me
Answer:
PART A
B. Incarcerated people and people previously incarcerated can benefit from receiving an education but often face obstacles in obtaining one.
PART B
C. "Based on the difficulty I experienced in going from prison to becoming a college professor, I believe there are things that should be done to remove barriers for incarcerated or previously incarcerated people who wish to pursue higher education.
What is the author's overall purpose of the text?
B. To show readers why it is important for incarcerated people to have improved access to education and how it can be done.
Explanation:
Dr. Stanley Andrisse narrates his story of how he was once an illegal drug dealer in the streets and served jail time, but remarkably cleaned up his life and went to college and became a renowned medical doctor. He believes that the stigma given to incarcerated or formerly incarcerated people shouldn't be there as they deserve access to education like everyone else.
Explanation:
Since the excerpt isn't there I can't give an exact answer. I don't think it's A or D because D is describing what a simile does, whereas A is leaning more towards personification instead of a metaphor.
A simile is a figure of speech that directly compares two unlike things
A metaphor allows writers to convey vivid imagery that transcends literal meanings, creates images that are easier to understand and respond to than literal language
Personification is the attribution of human qualities, characteristics, or behaviours to non-humans, be they animals, inanimate objects, or even intangible concepts.
Sorry I couldn't give you a direct answer, but I hope this helps!