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Afina-wow [57]
3 years ago
6

How do the human beings in your world reflect the animal behavior observed by pi?

English
1 answer:
Nikitich [7]3 years ago
4 0

Answer:

im sorry man but im just here for the points have a good night

Explanation:

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What could be a good conclusion sentences about video games?? <br>PLEASE HELP!!!!​
My name is Ann [436]

Answer:

here ya go lad

Explanation:

   Like many popular, entertaining, and addicting kid activities, video and computer games are looked down upon by many parents as time-wasters, and worse, and parents think that these games rot the brain. Also, the media and some experts are readily blamed for violent video games as the reason why some youth become violent or commit extreme anti-social behaviour. But many scientists and psychologists find that video games have many benefits – the main one being making kids smart. Video games may teach kids high-level thinking skills that they will need in the future.

   A new study compiled by scientists at Yale University has found that video games are not harmful as long as those who play do not spend most of their time engaged in them. The Yale study says that the boys who played video games had better grades than those who did not, on average, and were less like to smoke cigarettes and engage in the consumption of banned substances like marijuana. Only 5 per cent of them had behaviour patterns like relieving tension only through gaming, having powerful urges to game that they cannot control, trying to limit time spent on video games, and failing. (Peart)

   From the study, we can see that video games teach many skills to the developing child. Examples of these skills include problem-solving abilities, perseverance, pattern recognition, hypothesis testing, estimating skills, inductive reasoning, resource management, logistics, mapping, memory, quick thinking, and reasoned judgments (Sheff, 1994). Many of these skills are abstract and require higher-level thinking, which schools do not often teach children. By including a way to choose one's level of difficulty in most, if not all, video games, one can tailor the degree of intricacy of the game's tasks to meet one's skills. After the tasks are completed at a comfortable level, a child will feel motivated to attempt a higher degree of difficulty. By slowly ramping up the problem, the child can accomplish goals and learn while increasing their self-efficacy.

   Sometimes the player does this almost every second of the game, giving the brain a real workout. According to researchers at the University of Rochester, Daphne Bavelier, a cognitive scientist, games simulating stressful events such as those found in battle or action games could be a training tool for real-world situations. The study suggests that playing action video games primes the brain to make quick decisions. Video games can be used to train soldiers and surgeons, according to the survey. (Benson)

3 0
3 years ago
What is a common event in a folktale?
Masteriza [31]

Answer:

A.

Explanation:

A clever animal plays a trick on another character.

6 0
3 years ago
Read 2 more answers
The following passage of text should be separated into 3 paragraphs. Select the words that start the 2 new paragraphs. A perfect
sergiy2304 [10]

Answer:

The words you are looking for are:

  • It
  • May
  • Seems

Hope this helps!

6 0
2 years ago
What subject will help you the most after high school
AURORKA [14]

Answer:

Math

Explanation: I’ve always had a problem with math. But I know that if I keep practicing then I’ll get good enough to be good at it in collage

5 0
3 years ago
Read 2 more answers
while sitting with vera claythorne, what does emily brent reveal about the accusations that were made about her by the voice on
Sidana [21]

Emily Brent recites a nursery rhyme to Vera Claythorne, "be sure thy guilt will find thee out." This poem exposes her beliefs in that she believes they are all being punished for their acts because they all committed murder.

<h3>What is vera’s response to miss brent?</h3>

This narrative horrifies Vera, but Miss Brent feels no shame or sorrow. She claims that if Beatrice had acted like a "good modest young woman," none of this would have occurred. Vera is much more terrified now.

<h3>Vera and Brent are characters in which story?</h3>

Both Vera and Emily Brent are characters in the story "And There Were None" Agatha Christie.

Emily Brent, a 65-year-old lady in Agatha Christie's novel And Then There Were None, is stricken with such 'religious madness' that she has lost her sense of sympathy.

Learn more about Emily Brent:
brainly.com/question/9470702
#SPJ1

8 0
2 years ago
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