Computer Communication Software
I hope this helps! :)
Answer:
Not unless you have a ps plus membership
Explanation:
Ps plus have cloud storage so if you have ps plus membership,even if you delete 2k19 your data will be saved in the cloud storage therefore your my carrer will not be gone forever!
Answer:
Crosstalk, Jitter, Impulse noise.
Explanation:
Crosstalk is a network error that occurs when one pair of cable causes interference on another pair of cables thereby preventing efficient data transmission.
Jitter may also impair the accuracy of the data being transmitted across network because minute variations in amplitude, phase, and frequency always occur. The generation of a perfect carrier signal in an analog circuit is almost impossible. The signal may be affected by continuous and rapid network gains or phase changes.
Impulse noise (also referred to as spikes) is the primary source of errors in data communications. Impulse noise can be caused by positioning a communications cable near a source of intermittent but strong electromagnetic pulses, such as an elevator motor.
Counter measures
Shielding (protecting wires by covering them with an insulating coating) is one of the best ways to prevent impulse noise, cross-talk.
Amplifiers can be used to increase signal strength since the connection would run across 4 floors.
Answer:
C++.
Explanation:
#include <iostream>
#include <string>
using namespace std;
////////////////////////////////////////////////////////////
class Television {
string brand;
float screen_size;
bool powerOn;
int volume;
int channel;
public:
// Comments
Television(string brand, int screen_size) {
this->brand = brand;
this->screen_size = screen_size;
powerOn = false;
volume = 20;
channel = 2;
}
//////////////////////////////////////////
// Comments
int getVolume() {
return volume;
}
// Comments
int getChannel() {
return channel;
}
// Comments
string getManufacturer() {
return brand;
}
// Comments
float getScreenSize() {
screen_size;
}
///////////////////////////////////////////
// Comments
void setChannel(int channel) {
this->channel = channel;
}
// Comments
void power() {
if (!powerOn)
powerOn = !powerOn;
}
// Comments
void increaseVolume() {
volume = volume + 1;
}
// Comments
void decreseVolume() {
volume = volume - 1;
}
};