Answer:
D. Wide angle
Explanation:
Wide angle camera is specifcally designed to shrinks the image using the lens with smaller focal length compared to average camera.This type of camera is commonly used to capture wider area of scenery. Or to give an impression that the objects that near the camera seems larger than they actually are.
The discipline of building hardware architectures, operating systems, and specialized algorithms for running a program on a cluster of processors is known as <u>parallel computing.</u>
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<h3>What is Parallel Computing?</h3>
Parallel computing refers to the process of breaking down larger problems into smaller, independent, often similar parts that can be executed simultaneously by multiple processors communicating via shared memory, the results of which are combined upon completion as part of an overall algorithm. The primary goal of parallel computing is to increase available computation power for faster application processing and problem solving.
<h3>Types of parallel computing</h3>
There are generally four types of parallel computing, available from both proprietary and open source parallel computing vendors:
- Bit-level parallelism: increases processor word size, which reduces the quantity of instructions the processor must execute in order to perform an operation on variables greater than the length of the word.
- Instruction-level parallelism: the hardware approach works upon dynamic parallelism, in which the processor decides at run-time which instructions to execute in parallel; the software approach works upon static parallelism, in which the compiler decides which instructions to execute in parallel.
- Task parallelism: a form of parallelization of computer code across multiple processors that runs several different tasks at the same time on the same data.
- Superword-level parallelism: a vectorization technique that can exploit parallelism of inline code.
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Answer:Technology law scholars have recently started to consider the theories of affordance and technological mediation, imported from the fields of psychology, human-computer interaction (HCI), and science and technology studies (STS). These theories have been used both as a means of explaining how the law has developed, and more recently in attempts to cast the law per se as an affordance. This exploratory paper summarises the two theories, before considering these applications from a critical perspective, noting certain deficiencies with respect to potential normative application and definitional clarity, respectively. It then posits that in applying them in the legal context we should seek to retain the relational user-artefact structure around which they were originally conceived, with the law cast as the user of the artefact, from which it seeks certain features or outcomes. This approach is effective for three reasons. Firstly, it acknowledges the power imbalance between law and architecture, where the former is manifestly subject to the decisions, made by designers, which mediate and transform the substance of the legal norms they instantiate in technological artefacts. Secondly, from an analytical perspective, it can help avoid some of the conceptual and definitional problems evident in the nascent legal literature on affordance. Lastly, approaching designers on their own terms can foster better critical evaluation of their activities during the design process, potentially leading to more effective ‘compliance by design’ where the course of the law’s mediation by technological artefacts can be better anticipated and guided by legislators, regulators, and legal practitioners.
Keywords
Affordance, technological mediation, postphenomenology, legal theory, compliance by design, legal design
The storage that is used to store data in the computer's memory that can be used by a program later when executing instructions is variables.
<h3>What is variables?</h3>
Variables can be defined as the way or process in which data or information are store in a computer memory.
Data or information that may likely change or be altered are often stores in a computer memory storage called variables and this store data can be retrieve later for use by a program when executing instruction on the computer system.
Inconclusion the storage that is used to store data in the computer's memory that can be used by a program later when executing instructions is variables.
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The expression NOT (3+2=7) evaluates as TRUE because is is NOT the case that 3+2=7.
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