Answer:
Let us first consider the service of quality approach, This depends upon the natural productive service elements. And it is developed mainly due to the interaction between the customer and the service elements like the contact person or persons. However, the quality of service approach is based on the quality of service provided to various customers like different bit rates, packet loss, bandwidth, etc. And an example of the service quality approach is amazon customer service or the new chatbots. However, the quality of service approach example can be like different internet plans provided by various ISPs. This also covers various levels of services provided by various eCommerce sites as well, like Amazon Prime. And remember for the service quality approach example is amazon customer service and not amazon prime as it is an example of the quality of service approach.
Explanation:
Please check the answer section.
Answer:
The correct answer to the following question will be "True".
Explanation:
SCADA is a hardware and software elements program that permits industrial enterprises to:
- Agricultural processes are regulated locally or globally.
- The human-machine interaction program specifically interfaces with equipment such as cameras, switches, generators, motors and much more.
- Track, store, and process the data in real-time.
Therefore, the given statement is true.
Answer:
I think H1
Explanation:
because h1 can make the letters begger
Answer:
class MarblesBoard(object):
def __init__(self, seq):
self.seq = list(seq)
def switch(self):
temp = self.seq[0]
self.seq[0] = self.seq[1]
self.seq[1] = temp
def rotate(self):
temp = self.seq[0]
for i in range(1, len(self.seq)):
self.seq[i-1] = self.seq[i]
self.seq[-1] = temp
def is_solved(self):
for i in range(len(self.seq)):
if i != self.seq[i]:
return False
return True
def __str__(self):
return ' '.join(list(map(str,self.seq)))
def __repr__(self):
return ' '.join(list(map(str,self.seq)))
class Solver(object):
def __init__(self, board):
self.board = board
def solve(self):
steps = 0
while not self.board.is_solved():
if self.board.seq[0] > self.board.seq[1] and self.board.seq[0] != len(self.board.seq) - 1:
self.board.switch()
else:
self.board.rotate()
print(self.board)
steps += 1
print('Total steps:', steps)
Explanation:
The Python class MarblesBoard creates an object of the board game used in the Solver class object instance and it holds data or attributes of the player piece movement and the magic methods (__str__ and __repr__). The Solver object gets the switch and rotate movementt of the player and displays the total steps at the end of the game.