Answer:
Create two classes, PlayingCard and Main, as depicted in the attachments.
Explanation:
The getters/setters are not actually used in this code, but creating them is pretty standard. Although, you could argue that a PlayingCard object should never change value/suit, and is what it is as long as it exists. Such objects would be called "immutable".
Answer:
Some
Explanation:
If it's a smart watch, then it has a built-in computer.
Answer:
The following code are:
public void dissolve() {
setRed(getRed()+1);
setGreen(getGreen()+1);
setBlue(getBlue()+1);
alpha+=1;
}
Explanation:
Here, we define the void type function "dissolve()" inside it, we set three function i.e, "setRed()", "setGreen()", "setBlue()" and then we increment the variable "alpha" by 1.
Inside those three mutators method we set three accessor methods i.e, "getRed()", "getGreen()" , "getBlue()" and increment these accessor by 1.
The values will not be returned by the mutator functions, the accessor will be returned the values.