Answer:
We can remember the past by learning about what happened to people in the past.
The play has taught that we can remember the past by honoring the people from past.
Explanation:
'The Diary of Anne Frank: The Play' is an adaptation of Anne Frank's diary into a play by Frances Goodrich and Albert Hackett. The play was adapted to remember the past and the time of Holocaust.
The play teaches the readers that one can remember the past by digging into history and learn what happened in the past. By learning about the past one will be able to remember what actually happened back then. Like, the play on Anne Frank's diary helps the audience to remember and recall of the terrific events of the Holocaust and the effects it left on humanity, especially families who became it's prey.
The play also teaches that one can remember the people from past by honoring them. Honoring is the best tribute one can pay to those people from the past. By celebrating people from past, one not only honors them but honors what they went through.
B, because of the first sentence, "<span>A child of the fifties who grew up in the suburbs of New Jersey"
there is no predicate</span>
I go against banning violent video games
Games are made by companies or people who make them just for fun and both parties have their own right to make whatever they want. Continuing its our choice to buy or get these games as stated in evidence 1 "The same parents who ban violent television shows from being watched in there homes must also be careful about the types of video games teens play" our parents should not judge us with what we play if we like it they have no right to tell us what to like and dislike. We all have our own freedom so they do not get to choose for us.
The negative effect games have isn't caused by them it's caused by some of our mind sets, it's how our brains function. The first sentence of evidence 2 goes along with the claim I made. We all have different brains so its not the video games that do it its us.
I can see what the opposing claim sees. What they see is the negative side because parents have concerns for their children and how their future is going to turn out like. All these articles shown are a summed up version what the eyes of them see and their perspective of video games.
I'm not saying you have to follow my claim but understand our perspective of this as teens and see if that helps with relationships with parents and their children.
Diane Nash is an icon of the civil rights movement. She was born in 1938, when segregation was thriving in America. She was told that this was normal, that these were the rules and she should follow them. But she didnt listen. In the beginning she was scared, to get arrested, to get hurt, even to get killed. But she persisted. She protested for years for desegregation in resturaunts, busses, and other public accomadations. Throughout her life shes been arrested dozens of times, even when she was 6 months pregnant. But this didnt deter her from justice. She continued to protest, despite being broken down many, many times. And her work payed off, thanks to her leadership, things began to change. The south began to desegregate. Resturaunts, busses and other public accomadations became integrated. She was also a big part in the right-to-vote movemnet, which eventually gave African-Americans the right to vote. Diane Nash risked her life for this movement. She was brave. She was bold. She was daring.
I hope this helps!
Answer:
His primary intended audience are American people.
Explanation:
In the second paragraph, Roosevelt is telling about the Japanese attack on the American Island of Oahu. He wants the audience to pay attention to the condition before the attack. Also, he mentioned the move that made the Japanese Ambassador to the United States. Roosevelt describes United States of America as victim who must defend itself. He wants to emphasize loss of life and torpedos that are seen in "on the high seas between San Francisco and Honolulu."