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alexandr1967 [171]
3 years ago
9

Pls help this is a exam

English
1 answer:
Lana71 [14]3 years ago
8 0

Answer:

The words in the passage above that the author uses to evoke the mood of the story are "retribution" and "avenger"

This excerpt from "The Cask of Amontillado" by Edgar Allan Poe, shows how Montresor describes his real feelings towards Fortunato and how after many years of dealing with pain and humiliations, he will make him pay for it, the words "retribution" and "avenger" represent this feeling and the posture that he has in the story.

Explanation:

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What could be a good conclusion sentences about video games?? <br>PLEASE HELP!!!!​
My name is Ann [436]

Answer:

here ya go lad

Explanation:

   Like many popular, entertaining, and addicting kid activities, video and computer games are looked down upon by many parents as time-wasters, and worse, and parents think that these games rot the brain. Also, the media and some experts are readily blamed for violent video games as the reason why some youth become violent or commit extreme anti-social behaviour. But many scientists and psychologists find that video games have many benefits – the main one being making kids smart. Video games may teach kids high-level thinking skills that they will need in the future.

   A new study compiled by scientists at Yale University has found that video games are not harmful as long as those who play do not spend most of their time engaged in them. The Yale study says that the boys who played video games had better grades than those who did not, on average, and were less like to smoke cigarettes and engage in the consumption of banned substances like marijuana. Only 5 per cent of them had behaviour patterns like relieving tension only through gaming, having powerful urges to game that they cannot control, trying to limit time spent on video games, and failing. (Peart)

   From the study, we can see that video games teach many skills to the developing child. Examples of these skills include problem-solving abilities, perseverance, pattern recognition, hypothesis testing, estimating skills, inductive reasoning, resource management, logistics, mapping, memory, quick thinking, and reasoned judgments (Sheff, 1994). Many of these skills are abstract and require higher-level thinking, which schools do not often teach children. By including a way to choose one's level of difficulty in most, if not all, video games, one can tailor the degree of intricacy of the game's tasks to meet one's skills. After the tasks are completed at a comfortable level, a child will feel motivated to attempt a higher degree of difficulty. By slowly ramping up the problem, the child can accomplish goals and learn while increasing their self-efficacy.

   Sometimes the player does this almost every second of the game, giving the brain a real workout. According to researchers at the University of Rochester, Daphne Bavelier, a cognitive scientist, games simulating stressful events such as those found in battle or action games could be a training tool for real-world situations. The study suggests that playing action video games primes the brain to make quick decisions. Video games can be used to train soldiers and surgeons, according to the survey. (Benson)

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Delvig [45]
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goblinko [34]
Hi there :)

In this sentence the world ‘smell’ is an action verb. Hope this helps
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