Answer:
What is the text called so i can read it and answer?
Explanation:
Answer:
Scout found chewing gums in one of the knothole in the tree.
Later, she and Jem found another box which contains two Indian coins.
They decided to wait till school starts and then ask around for the real owner.
Explanation:
Harper Lee's "To Kill A Mockingbird" deals with the themes of racial discrimination, and also with the loss of innocence and the civil rights issues in Maycomb, Alabama. Through the characterization of the Finches and especially giving the narrative voice to the youngest character, Jean Louis "Scout" Finch, Lee explores the themes of these issues through the lens of a young person, an innocent and naive person.
In Chapter IV, Scout tells us that she had found a secret knothole at the edge of the Radley's property. In this knot-hole, she first found <em>"two pieces of chewing gum minus their outer wrappers......... Wrigley’s Double-Mint".</em> But she was caught by her brother Jem and made to spit it out.
Some days later, she and Jem did find another tin foil wrapper which contained <em>"a small box patch worked with bits of tinfoil collected from chewing-gum wrappers...... [with] two scrubbed and polished pennies, one on top of the other"</em>.
They decided to keep it safe and find the owner of the coins, for they are "<em>are important to somebody</em>".
Answer:
When Macbeth killed Duncan he was not able to sleep due to the terrorizing thoughts that haunted him at night. His dreams were clouded by the murder of duncan and the guilt he carried with him. After killing Duncan Macbeth realized that he has “slashed the snake but not killed it
Explanation:
Answer:
i dont know about this one
Explanation:
Answer:
In “Technology: Using it Wisely,” the author claims that technology limits children’s brain development and that it negatively impacts the way people exercise.
To support the claim that technology limits children’s “healthy brain development,” the author cites evidence from “scientists and researchers” who state that technology “limits growth and creativity.” The author goes on to say that most computer games and forms of digital entertainment are not “intellectually challenging.” The author also implies that these types of games and entertainment could actually be harmful to childrens’ ability to think creatively.
To support the claim that technology negatively affects the way people exercise, the author provides details in the form of generalizations. For example, the author states that “many people” exercise indoors in gyms. The author goes on to state that people’s bodies are not being properly nourished because they aren’t spending enough time exercising outdoors. Additionally, the author states that a “walk in the woods” or an “open-air run” is vastly more effective than spending time “running on a treadmill.”
I believe the author’s credible evidence related to the first claim that technology limits “growth and creativity” in school-aged children. However, the author doesn’t include any credible evidence to prove that the additional details used to support that first claim are accurate. Personally, I have seen many computer-based activities and games that actually do help students learn new information and skills. The author’s second claim is also not supported by any data or credible evidence, so I find it hard to believe that working out in a gym offers significantly fewer benefits than walking or running outdoors. Therefore, based on the lack of evidence and credible details provided, I disagree with the author’s claims.
Explanation:
actual answer from PLATO