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Mila [183]
3 years ago
11

PLEASE HELP, BEEN STUCK FOR AN HOUR

Mathematics
1 answer:
djverab [1.8K]3 years ago
5 0

Answer:

Step-by-step explanation:

To sketch a quadratic function we need two things:

1)  Nature of the curve

2) Vertex

3) y-intercept

The completing square form of the quadratic equation is:

y=a(x-h)^2+k

where,

a represents the nature of the graph it can be maximum or minimum , meaning, if a > 0 then minimum(u shaped curve/happy face) and if a < 0 then maximum(n shaped curve/sad face).

h represents the x-coordinate of the vertex.

k represents the y-coordinate of the vertex.

Now if we compare g(x) with our completing square form we get the following:

g(x)=(x-4)^2+12\\y=a(x-h)^2+k\\

When we simply compare the following we get ,

a = 1 , which means a > 0 since 1 is greater than 0 the nature of the curve will be minimum(happy face/u shaped)

h = 4, which means the x-coordinate of the vertex is 4

k = 12, which means the y-coordinate of the vertex is 12

Now we have the nature of the curve, we have the vertex now all we need is the y-intercept.

For y-intercept:

For y-intercept meaning at which point will the graph cross the y-axis(0 , y)

For that we expand the formula and turn it into the standard quadratic equation form by using the formula (a - b)^2

y=(x-4)^2+12\\y=((x)^2-2(x)(4)+(4)^2)+12\\y=x^2-8x+16+12\\y=x^2-8x+28\\

now we compare with the standard quadratic form:

y=ax^2+bx+c

here c is the y-intercept and while comparing we can see that c = 28 ,

so the curve cuts the y-axis at (0 , 28)

So we have all the three things that we need to graph our function.

So we just plot the y-intercept , the vertex , and join the dots. Just a tip draw a dotted line on the x-coordinate of the vertex because the vertex point is also called as a turning point where the graph goes in the opposite direction just like a mirror reflection. I attached 2 images you can check them out. One is handmade(i know i suck at drawing but still xD) , one is sketched by online graphing calculator.

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olchik [2.2K]

Answer:

The sum rule is f' + g'

The difference rule is f' − g'

The product rule is f g' + f' g

The quotient rule is (f' g − g' f )/g2



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3 years ago
Given tanø=(4/3) and 0&lt;ø&lt;(3pi/2) find cos20
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Answer:

Step-by-step explanation:

hello :

here is an solution

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ASAP<br><br> Simplify the expression.<br><br> 5 + 6(2x – 3) – 4x
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8x-13

1. Distribute 6 to both 2x and -3
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2 years ago
Find the indicated probability. The weekly salaries of teachers in one state are normally distributed with a mean of $490 and a
Alecsey [184]

Given Information:

Mean weekly salary = μ = $490

Standard deviation of weekly salary = σ = $45

Required Information:

P(X > $525) = ?

Answer:

P(X > $525) = 21.77%

Step-by-step explanation:

We want to find out the probability that a randomly selected teacher earns more than $525 a week.

P(X > 525) = 1 - P(X < 525)\\\\P(X > 525) = 1 - P(Z < \frac{x - \mu}{\sigma} )\\\\P(X > 525) = 1 - P(Z < \frac{525 - 490}{45} )\\\\P(X > 525) = 1 - P(Z < \frac{35}{45} )\\\\P(X > 525) = 1 - P(Z < 0.78)\\\\

The z-score corresponding to 0.78 from the z-table is 0.7823

P(X > 525) = 1 - 0.7823\\\\P(X > 525) = 0.2177\\\\P(X > 525) = 21.77 \%

Therefore, there is 21.77% probability that a randomly selected teacher earns more than $525 a week.

How to use z-table?

Step 1:

In the z-table, find the two-digit number on the left side corresponding to your z-score. (e.g 0.7, 2.2, 1.5 etc.)

Step 2:

Then look up at the top of z-table to find the remaining decimal point in the range of 0.00 to 0.09. (e.g. if you are looking for 0.78 then go for 0.08 column)

Step 3:

Finally, find the corresponding probability from the z-table at the intersection of step 1 and step 2.

3 0
3 years ago
Find the GCF <br> 1. 20 and 60 2. 81 and 27 show you work
Liono4ka [1.6K]

Answer:1. 20

2.27

Step-by-step explanation:

1.  20* 3 = 60

2.27* 3 = 81

8 0
3 years ago
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