D. Computer game designer.
They'e use geometry mostly in graphics.
"Isometric Graphic Design can be used to create an object that appears to be 3D, but is not. Isometric projection is the process of tilting a certain axis to change the angle at which an object is viewed."
Answer:
z=3
Step-by-step explanation:
2(2z -4)=4
Divide by 2
2/2(2z -4)=4/2
2z-4 = 2
Add 4 to each side
2z-4+4 = 2+4
2z = 6
Divide by 2
2z/2 = 6/2
z=3
Answer:
Standard error
Step-by-step explanation:
The standard deviation of the distribution of sample means is called the standard error of the means.
It is denoted by:
The standard error is calculated using the formula:
where n is the sample size and is the population standard deviation.
I don't know if you've learnt this, but there's something called the KFC rule (you use it when dividing fractions), so k basically stands for keep (so you keep the first fraction), f stands for flip (so you flip the second fraction) and c stand for change (you change the division sign to a multiplication sign)
So you get
5/20*11/5
55/100
which is 11/20
so, an answer of 11/20 would make Quintin correct
Answer:
5
Step-by-step explanation: