Answer: 
Step-by-step explanation:
1. You have the following formula for calculate the area of the original circular chip:

Where D is the diameter of the circle.
2. Then, if the diameter of the original circular chip is doubled (2D) to use in a new board game, the area of the new chip can be calculated with the following formula:

Put simply, you have to work backwards in making the equations. Start with the product of 8/3 and 9.
*9 Next take 1/4 of that. This can be done in two ways, either multiplying by 1/4:
(
*9)*
, or dividing everything by 4.
(
*9)/4
Finally, subtract three.
The final equation would read:
((
*9)*
)-3Using PE(M/D)(A/S), we'd start with

*9
3 and 9 cancel out to be 1 and 3, leaving us with

, or 8, and 3 and this part of the equation reading 8*3, which is 24.
The next step is

, which is 6.
Lastly we subtract 3 from six, leaving us 3.
Answer:
<6 = 117 degrees, <7 = 63 degrees
Step-by-step explanation:
- <3 and <6 are consecutive interior angles, meaning they are supplementary.
- <3 and <7 are same-side exterior angles meaning they are congruent.
Angle M = angle L
line MC = line LP
line DN = line AE
angle A = angle D
line FL = line HM
angle C = angle P
line TE = line ON
angle O = angle T
Answer:
956.73
Step-by-step explanation:
0.3% = 0.003
1-0.003 = 0.997
49/6 = 8 r1 (use 8 because decay is not continuous)
0.997^8 = 0.97625...
0.97625... x 980 ≈ 956.73