Answer:
Procedural Programming => Functions
Object-Oriented Programming => Classes
Explanation:
Procedural programming is essentially what it sounds like – it's a series of procedures that the computer executes out. A procedure is essentially a function built of different steps that you the coder have grouped as such.
Object-Oriented Programming is all about objects. Objects contain data in the form of attributes, and functions in the form of methods. The most popular Object-Oriented Programming languages are class based, meaning that each object is an instance of a class (the class being a template).
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Answer:
Set aside time every day for doing something that feels positive, whether that’s journaling, meeting up with a close friend, or watching a show that makes you laugh. Scheduling in moments that bring you joy is vital for healing a broken heart. It’s important to talk about your feelings with others and not numb yourself out.
Explanation:
Answer:
#include <iostream>
#include <map>
using namespace std;
int main()
{
map<int, int> numbers;
cout << "Enter numbers, 0 to finish" << endl;
int number;
while (true) {
cin >> number;
if (number == 0) break;
numbers[number]++;
}
for (pair<int, int> element : numbers) {
std::cout << element.first << ": occurs " << element.second << " times" << std::endl;
}
}
Explanation:
One trick used here is not to keep track of the numbers themselves (since that is not a requirement), but start counting their occurrances right away. An STL map< > is a more suitable construct than a vector< >.
HTML5
HTML5 has fewer plug-ins like the ability to standardize how audio and video are presented on a Web page. It introduces the <video> element designed to remove the need to install 3rd party add-ons and plug-ins like adobe flash player. It also adds the <audio> element too that allows pages to smoothly add audio files.