I think that Adam Smith would be more supportive of globalization of multinational corporations since his major work, the Wealth of Nations dealt with the workings of the capitalist system and supported it. I think that Karl Marx would be strongly opposed to the control that the multi-nationals have over their neo-colonies but at the same time would applaud the way that globalization has developed solidarity between the working class of the different countries such as between the major capitalist countries and the so-called Third World countries.
In Zwingli's theory, church and state are one under the sovereign government of God, from his point of view, as the government was ordained by God Christians are obliged to obey, regardless of whether the government is good or bad because of both came from God.
On the other hand, Calvin appreciated the advantages of democracy, he suggested separating the state among different institutions in a system of checks and balances in order to reduce the misuse of political power.
Answer:
Option B. House of Representatives was part of the Great Compromise.
Explanation:
Virginia plan is proposed in favor of larger states in order to send a representative proportional to the state’ population. It is also the paramount article which declared parting of Powers among the three branches.
Great Compromise is also called Connecticut Compromise and it was in favor of Bicameral legislature.
Larger states are asked to send representatives as per their population who formed House of Representatives and smaller states are asked to send two representatives per states and they formed the Senate.
Answer:
In 1994, the gaming industry founded the Entertainment Software Rating Board to institute a labeling system designed to inform parents of sexual and violent content that might not be suitable for younger players.
Explanation:
During the 1990’s, Congress carried out some hearings and legislative proposals in response to worries regarding violent content in a series of video games. Congress members criticized the lack of a regulatory system for them and eventually, members of the video game industry created the Interactive Digital Software Association to later subdivide it forming an Entertainment Software Rating Board, implemented to rate video games and give assistance to parents in selecting video games for their children.