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ExtremeBDS [4]
3 years ago
7

I'm writing you this message just so I can say that I love you

Arts
2 answers:
Sloan [31]3 years ago
6 0

Answer:

Thanks Buddy

Explanation:

For the spreading positivity and points

Ber [7]3 years ago
3 0

Answer:

hi how are u we havent talked in a while

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5. What characteristic of video games do not make them works of art, according to some art critics?
nasty-shy [4]
The very first video games were the result of experiments and hobbies in the 50s and 60s, created within university confines. They were mostly created out of boredom and were no more sophisticated than monotone blocks or blips on Cathode Ray Tubes. Their function was simple: to facilitate competition between others or with oneself.
Soon the concept became commercial, and as time went by, competition, consumer demand and technological advances fueled the evolution of video games. Increases in storage permitted more content. Greater memory and processing speeds allowed complex movement and visual effects to improve. Simple moveable objects gave way to vaguely recognizable characters. A single screen of activity grew into "side-scrolling," and eventually movement through simulated three-dimensional space. Inevitably, all these developments became the source for the growth of narrative in video games.
4 0
2 years ago
To receive proper training and gain access to commission artist during the renaissance generally had to join a/an plz i need hel
sammy [17]

Answer:

Explanation:

<u>This is not the full question, the answering options are missing. They are as following</u>

  1. <u>business partnership. </u>
  2. <u>orsanmichele.</u>
  3. <u>guild. </u>
  4. <u>local church.</u>

<u>The correct answer is a guild.</u>

Crafts and professions had been controlled by the guilds in the biggest part of Europe during the Renaissance. As art was considered to be a craft at the time, it was also included.

<u>One could not participate in it without the guild membership. Getting involved in the guild meant getting proper training and having access to commissions, but also settled the length of the contracts and how many students a master could train. </u>Guild rules allowed masters to sign as their own any art that left their workshop.

<u>At the end of the training, the student had to show the guild piece of artwork which would prove that he indeed mastered the art.</u> This is how the usage of the term masterpiece has started.

3 0
4 years ago
What should I do a drawn study on I did walnuts a second ago cuz they have an interesting texture.
umka2103 [35]
hands and dragon fruit
8 0
3 years ago
Read 2 more answers
Which principle of design creates a sense of harmony within artwork? symmetry contrast balance unity
BigorU [14]

The answer is D. Unity is the feeling of harmony between all parts of the work of art, which creates a sense of completeness.



8 0
3 years ago
This example of cave art from the Neolithic period shows
maria [59]

Answer:

all of the above

Explanation:

Because the art work doesn't  have any colour and has sharp lines due to the tool used and  has animals interacting with people

5 0
4 years ago
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