A situation which modular design would be least beneficial for a game program is: A. the program is extremely simple.
<h3>What is
modular design?</h3>
Modular design can be defined as a software development technique that involves the separation of the overall functionality of a software into independent and interchangeable software sections or modules.
Also, modular design can be used to break a large code in a software into smaller blocks holding specific functions.
In this context, we can infer that modular design would be least beneficial for a game program when the software program is extremely simple.
Read more on modular design here: brainly.com/question/14192464
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//=indicating you to do the programming part on your own relating to the description provided against. This done because different programming languages require different coding for that.
n=integer value
n1=dummy storage for n
r=variable used to do the function
{
int n,r,n1,rev=0;
//do the coding here for storing the integer in the variable n
n1=n;
while(n>0){
r=n%10;
rev=(rev*10)+r;
n=n/10;
}
//now add a command for displaying the value of rev
}
this is just a logic i used for java
done.
Make private accounts on defiant servers
Solution :
A friend of mine have an old version of computer PC having the following components :
Input devices
Model name of the keyboard -- PUNTA , model number -- P-KB515
Model name of the mouse -- PUNTA, model number -- P-KB515
Output devices
Speaker : COMPAQ
Monitor : ACER, Model Number --- EB192Q
Storage : 500 MB capacity hard disk
RAM : 2 GB
Processor : Intel Pentium dual E1260 at the rate 1.80 GHz
It is provided with audio jacks
Answer:
try putting a lot of rice on the screen.
Explanation:
if it got water in it that should help it.