Answer:
18000 seconds or 300 minutes.
Explanation:
In the example given in the question, it is stated that the system uses 32-bit unique salt which is equal to 4 bytes where every digit takes up 1 byte thus forming the 4 digit passwords.
Considering that the passwords are 4 digits, starting from 1000 and up to 9999, there are 9000 possible password combinations.
If Eve has to go through the whole range of possible password combinations and it takes her 1 second to guess 1 password. Then in the worst case scenario, it would take her 18000 seconds or 300 minutes to crack both accounts, assuming that it is possible for them to use the same passwords.
I hope this answer helps.
Answer:
Data modeling
Explanation:
Data modeling is a term used in computer or software engineering. It is a technique of creating a data model for an information system through unusual formal methods. It also involves the analysis of models during the development of an application. It is further divided into three places including:
1. Conceptual data
2. Logical data model
3. Physics data model
Hence, Data modeling is a model that involves the creation of data and process models during the development of an application
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Answer:
The answer is below
Explanation:
In my personal opinion what a "successful" console in the future will need to include to sell well is "a big library of games." This feature will help a console supports many games that will appeal to all categories of gamers.
The changes in technology, gaming culture, and overall society has affected the game market in many ways such as:
1. In terms of technology: it has made the game manufacturers both the console and third-party game developers to improve their gaming features. For example, the advancement in gaming pads becoming wireless. The gaming console having internet or online features, where gamers can play with each other around the world from their rooms. Also, the gaming character design looking more and more like the real-life personality it represents.
2. In terms of gaming culture: modern games are no longer for teenagers alone. It is now appealing to adults as well. This is evident in football players and coaches playing the games and talking about it. Even some players tend to influence their ratings in the game by mentioning how good they are in the press in comparison to the rating game developers are giving them.
3. Overall society has now seen gaming consoles as part of everyday life. The parents, researchers, and even feminist groups are now well aware of the gaming industry. And each of the stakeholders involved is influenced by how the game consoles manufacturers market their games through media, sports personalities, celebrities, etc.