Answer: star topology.
Explanation:
The layout of the way how the computers in a netword are interconnected is called network tipology.
Some types of network topologies are:
1) Point-to-point tipology: all the computers are connected to each other directly (computer-to-computer, in pairs, this is a direct link between each two computers).
2) Bus topology: all the nodes (computers or server) are connectect to a maing cable.
3) Star topology: all the computers are connected to a central computer or server which is called central hub. This is the layout described in the question.
4) Ring topology: the computers are connectec in a circular path; each computer is connected to the next computer.
5) Mesh: every computer is connected to every other computer.
Answer:
The answer is ".pcapng"
Explanation:
Wireshark format includes a "dump" with data packets, which is collected over a channel and sometimes a common folder to store, that data in the PCAP Next Iteration file system.
- The .pcapng stands for the file system, this file system compatible with the recorded data transmission packet. It includes several data blocks.
- It is quite robust, but it should not be helped by the other devices. Wireshark allows the libpcap system as well.
Alt and tab to switch to open applications
Answer:
The answer is WAN (Wide Area Network).
Explanation:
- The Internet is an example of WAN. It stands for wide area network. It is an information network that commonly links to computers that cover a broad specific area. In a WAN, two towns, states, or countries are linked.
- The main purpose of using WAN includes a wide range, offers unified information, get upgraded files and software, several email sharing applications, etc.
Answer:
1 Array languages
2 Assembly languages
3 Authoring languages
4 Constraint programming languages
5 Command line interface languages
6 Compiled languages
7 Concurrent languages
8 Curly-bracket languages
9 Dataflow languages
10 Data-oriented languages
11 Decision table languages
12 Declarative languages
13 Embeddable languages
13.1 In source code
13.1.1 Server side
13.1.2 Client side
13.2 In object code
14 Educational languages
15 Esoteric languages
16 Extension languages
17 Fourth-generation languages
18 Functional languages
18.1 Pure
18.2 Impure
19 Hardware description languages
19.1 HDLs for analog circuit design
19.2 HDLs for digital circuit design
20 Imperative languages
21 Interactive mode languages
22 Interpreted languages
23 Iterative languages
Explanation: