The very first video games were the result of experiments and hobbies in the 50s and 60s, created within university confines. They were mostly created out of boredom and were no more sophisticated than monotone blocks or blips on Cathode Ray Tubes. Their function was simple: to facilitate competition between others or with oneself.
Soon the concept became commercial, and as time went by, competition, consumer demand and technological advances fueled the evolution of video games. Increases in storage permitted more content. Greater memory and processing speeds allowed complex movement and visual effects to improve. Simple moveable objects gave way to vaguely recognizable characters. A single screen of activity grew into "side-scrolling," and eventually movement through simulated three-dimensional space. Inevitably, all these developments became the source for the growth of narrative in video games.
a. he motions towards earth, signifying that everything can be understood from gathering scientific knowledge from the material earth.
Answer:
Ancient Greeks contributed the option A. The idea that a painting should emphasize the importance of the subject.
Explanation:
Greeks were catholic. They gave importance to the subject of Jesus and Mary. Their classical antiquity also projected the same. If you observe their artworks you will see that the main subject, and that would be particularly Jesus and Mary, would be given importance by their proportionate size as compared to the other elements in the artworks.
They can be a water spout for the building, so the building wont get any water damage.