Allowing virtual reality to take over our days is not beneficial and should be encouraged, however, we can see that this is an increasingly well-established reality in society, through increasingly technological video games. As was said in the article, many people have been exchanging reality for a virtual reality, within the world of video games. This has happened, because this virtual world becomes more gratifying than the world we live in, that is, the viode-game has become a very powerful escapism.
However, we must lessen the influence of these games in our lives. This is because if the majority of the population decides to exchange their real lives for the virtual world, that population will be totally unaware of the real problems of the real universe and will not vomit them. Political, environmental, social and economic problems will accumulate and destroy everything we know. Second, this attitude will end with personal relationships between family members, friends, boyfriends and other people, which shows that the video game will not meet all the needs of an individual, because even the most introverted of beings needs a certain contact.
To restate the central point of the argument and make a final bid for the audience's support.
That was the answer for Apex, if you're not using this for apex, I still hope I helped somewhat.
Answer:
D. Othello is weakened by sadness.
Explanation:
This is the right answer as Othello states, "If that thou be'st a devil, I cannot kill thee," which enables the peruser to deduce that regardless of whether he/she/they are the evilest being on all of Earth, Othello won't most likely murder them because of her trouble.
Subsequently, this selection communicates her actual shortcoming that is sadness.
That he will get caught and murdered