Answer:
Step-by-step explanation:
Very interesting problem. Be thankful it is not a six sided dice.
Part A
1 1
1 2
1 3
1 4
2 1
2 2
2 3
2 4
3 1
3 2
3 3
3 4
4 1
4 2
4 3
4 4
Part B
There are 16 possible out comes
1 4
4 1
2 3
3 2
4 out of the 16 outcomes are possible
P(5) = 4/16 = 0.25
Part C
The theoretical out come would be 4 times
4/16 = 0.25
On a hundred rolls, you would expect to get 25 sets of doubles.
Answer:
The mean is 4.
Step-by-step explanation:
Mean simply means average. To do so, just add up all the numbers and divide by the amount of numbers present.
2 + 5 + 5 + 6 + 7 + 1 + 2 = 28/7 = 4
Answer:
Step-by-step explanation:
ki think the answer is is x
Answer:
The number of games must a store sell in order to be eligible for a reward is 135.
Step-by-step explanation:
Let the random variable <em>X</em> represent the number of video games sold in a month by the sores.
The random variable <em>X</em> has a mean of, <em>μ</em> = 132 and a standard deviation of, <em>σ</em> = 9.
It is provided that the company is looking to reward stores that are selling in the top 7%.
That is, .
The <em>z</em>-score related to this probability is, <em>z</em> = 1.48.
Compute the number of games must a store sell in order to be eligible for a reward as follows:
Thus, the number of games must a store sell in order to be eligible for a reward is 135.
Answer:
15 divided by 3 = 5
Square root of 30 = somewhere around 5
5 = 5
Step-by-step explanation:
It's equal too.