Answer:
Programmed decisions are those that are repeated over time and for which an existing set of rules can be developed to guide the process. These decisions might simple, or they could be fairly complex, but the criteria that go into making the decision are all known or can at least be estimated with a reasonable degree of accuracy. For example, deciding how many raw materials to order should be a programmed decision based on anticipated production, existing stock, and anticipated length of time for the delivery of the final product. As another example, consider a retail store manager developing the weekly work schedule for part-time employees. The manager must consider how busy the store is likely to be, taking into account seasonal fluctuations in business. Then, she must consider the availability of the workers by taking into account requests for vacation and for other obligations that employees might have (such as school). Establishing the schedule might be complex, but it is still a programmed decision: it is made on a regular basis based on well-understood criteria, so structure can be applied to the process. For programmed decisions, managers often develop heuristics, or mental shortcuts, to help reach a decision. For example, the retail store manager may not know how busy the store will be the week of a big sale, but might routinely increase staff by 30% every time there is a big sale (because this has been fairly effective in the past). Heuristics are efficient—they save time for the decision maker by generating an adequate solution quickly. Heuristics don’t necessarily yield the optimal solution—deeper cognitive processing may be required for that. However, they generally yield a good solution. Heuristics are often used for programmed decisions, because experience in making the decision over and over helps the decision maker know what to expect and how to react. Programmed decision-making can also be taught fairly easily to another person. The rules and criteria, and how they relate to outcomes, can be clearly laid out so that a good decision can be reached by the new decision maker. Programmed decisions are also sometimes referred to as routine or low-involvement decisions because they don’t require in-depth mental processing to reach a decision. High- and low-involvement decisions are illustrated in.
Answer:
one
Explanation:
The loop is used to execute the part of code or statement again and again until the condition is not FALSE.
There are three types of loop in programming.
1. for loop
2.while loop
3. do-while loop
Do-while has one special property which makes it different from other loops.
The loop statement executes once if the condition of the loop is failed in the starting.
In do-while, the statement executes first and then while checking the condition.
let discuss the code:
initially, laps=50, myNum=1
then, the program executes the statement in the loop.
so, myNum = 1 + 2=3.
A value 3 is assign to the variable myNum.
laps = 50 + 1=51.
A value 3 is assigned to the laps variable.
then while checking the condition (51 <= 1) which is FALSE.
The program terminates the loop.
Therefore, the answer is one.
Whatever energy the electrons have when they come out of one terminal of the battery, they completely use it up on their way around the circuit, and they stagger back into the other terminal of the battery totally exhausted, with no energy left.
If each coulomb of electrons has 6 joules of energy when they leave the battery, then that's the energy they'll give up to the circuit before they return to the battery.
For each coulomb of charge that moves through that circuit, each flashlight bulb
will take 3 joules of energy away from that coulomb, and turn the energy into heat
and light.
==> 2 bulbs, 3 joules per coulomb that flows through each bulb, total 6 joules
per coulomb that flows around the circuit.
Note:
The question says that the bulbs are in series, but that wasn't necessary.
The energy consumed by the bulbs would be the same if they're in parallel.
A cool extra factoid:
The battery gives each coulomb of electrons that leaves it 6 joules of energy.
There's a special name for "1 joule per coulomb of charge". That's the "<em>volt</em>".
A battery that gives each coulomb of charge 6 joules of energy is a 6-volt battery.
The advertisement below is an example of an <u>informative advertising</u>. Thus, option A is the correct option.
<h3>What is informative advertising?</h3>
Utilizing facts to highlight the advantages of a product's features rather than pandering to consumers' emotions is used in informative advertising.
Any advertisement has one main objective: to sell products. The choice of methods represents the only distinction. To achieve a particular objective, each of them offers unique opportunities. Additionally, different industries seem to benefit from particular techniques more than others.
Through the use of data and statistics that demonstrate the worth and applicability of a product, informative advertising attempts to influence a user's choice. The ability for users to verify any statement is crucial. Consumers are therefore more likely to trust a company when they are informed, and this increases the authority of brands.
Learn more about informative advertisement
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Answer:
System software is a type of computer program that is designed to run a computer's hardware and application programs. If we think of the computer system as a layered model, the system software is the interface between the hardware and user applications. The OS manages all the other programs in a computer.
Explanation:
Hope this helps
Crown me as brainliest:)