Answer:
The molarity of a solution prepared by dissolving 54.3 g of Calcium nitrate into 355 mL of water is 0.9881M
Molarity of solution is the ratio of the number of moles of the substance to the volume.
n is the number of moles of the compound
Mass of calcium nitrate = 54.3g
Molar mass of calcium nitrate = Ca(NO₃)₂ = 164.088 g/mol
Get the required molarity;
Hence the molarity of a solution prepared by dissolving 54.3 g of Calcium nitrate into 355 mL of water is 0.9881M
Explanation:
:)
Answer:
In computing, an input device is a peripheral (piece of computer hardware equipment) used to provide data and control signals to an information processing system such as a computer or other information appliance. Examples of input devices include keyboards, mice, scanners, digital cameras and joysticks.
Explanation:
MPC stands for "marginal propensity to consume," which refers to a rise in consumer spending for every unit of income level achieved.
Marginal propensity to save (MPS) is the percentage of a person's income that they put away for savings for every unit that their income level rises.
Spending multiplier = Increase in income level for each unit increase in autonomous spending = 1/(1-MPC) = 1/MPS Spending multiplier = Increase in income level for each unit increase in autonomous expenditure. This is further explained below.
<h3>What is a multiplier?</h3>
Generally, the amount by which the return on investment is greater than the investment itself is referred to as the investment's return on investment (ROI).
In conclusion, Marginal propensity to save (MPS) is the percentage of a person's income that they put away for savings for every unit that their income level rises.
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Answer: dependence or addiction.
Explanation: Hoped the helped!!!!
The author who quotes the video game researcher is using statistical argument.
<h3>What is statistical argument?</h3>
Statistical argument is an argument based on facts and figures from a research. This kind of argument requires the researcher to get values in order to make judgement.
Children who earn poor grades in school do well in playing video games. This is because, the researcher has found out how low they perform in class in terms of their test score and has used this as a measure to determine how poor they play video games.
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