Answer: Yes I play Roblox
Explanation: AestheticAngel21
Answer: (C) Service-oriented
Explanation:
The service-oriented architecture is the one of the type of software design which provide various types of service and application over the network by using different type of communication protocols.
- The service oriented architecture is basically based on the distributed computing on the different types of platform.
This architecture design is mainly based upon the reply and request service from client to the server and vice versa. The service oriented architecture works on the basic principle is that the technology and the products should be independent.
Therefore, Option (C) is correct.
B) ask jeanne for permission
Answer:
The answer is Stimulus generalization
Explanation:
Stimulus generalization is an example of classical condition. Classical conditioning takes a stimulus that does not cause a particular response (neutral stimulus) and then pairs it repeatedly with an unconditioned stimulus that will cause an unconditioned response. In the case of Stimulus generalization, I will give an example of a subject presenting food to a dog once they ring a bell. Lets say that you have taught a dog to salivate every time it hears a bell ring. If you took another bell that has a similar sound and rang it, the dog would still salivate and come pick its food. This is a perfect example of Stimulus generalization. The dog has responded to a new stimulus as if it was the initial conditioned stimulus.
Answer:
MAC Addresses (Destination and Source MAC address)
Explanation:
A switch has 3 primary functions:
- Forward frames
- Learn addresses
- Avoid loops
An Ethernet frame has the header, data and trailer and there are two specific fields in the header that helps the switch to know where to send data in future transmissions.
- destination MAC address
- source MAC address
every Ethernet frame has this and when the frame hits a switch or any device, any device can look at it ( an Ethernet frame ) and know where it is suppose to go and where it came from.
Every switch has a MAC address table where it stores MAC addresses of different computers on the network.
Example:
When a PC1 sends a frame to PC2 through a switch, the switch looks at the header of the Ethernet frame for the source mac address and adds the source MAC address to its MAC address table and also the port that it came through.
simply put:
A switch looks at the source MAC address to see if it knows it already, if it does. Great! no need to add it again to it's address table.
If it doesn't, it adds it's source address and the port that the frame came from.
This basically how the switch populates its MAC address table.