The advanced features added in extended reality, XR using 5G and cloud can be:
- A faster, more reliable, and flexible way to render any information or graphics between devices or users.
- Faster up-gradation.
- Easy tracking and managing of information.
<h3>What is
extended reality (XR)?</h3>
Extended reality or XR is the combination or representation of advanced or immersing technologies. It can be understood as an advanced and accumulated version of augmented reality AR, virtual reality VR, mixed reality MR, and the technologies which are yet to be introduced.
XR represents the combination of the real and virtual world and provides some advanced features to understand or learn something.
Cloud is an online server that can store a lot of information and can be accessed from anywhere using the internet.
5G is the latest and faster internet service which enhances the speed and reachability of the internet.
Cloud and 5G technology will obviously enhance the performance and quality of extended reality XR. The advanced features added in extended reality, XR using 5G and cloud can be:
- A faster, more reliable, and flexible way to render any information or graphics between devices or users.
- Faster up-gradation.
- Easy tracking and managing of information.
Learn more about extended reality here:
brainly.com/question/26504024
COMPLETE QUESTION:
What does this method do?
public static int foo(String [][] a)
{
int b = 0;
for (int i = 0; i<a.length; i++)
{
b++;
}
return b;
}
Answer:
Returns the value of b which is the dimension of the array
Explanation:
The method foo accepts a multi dimension array and returns the dimension of the array. A complete code implementation and call to the method is given below:
<em>public class TestClass {</em>
<em> public static void main(String[] args) {</em>
<em> String [ ] [ ] arr = {{"gh","hj","fg", "re","tr"},{"","er","df","fgt", "tr"}};</em>
<em> System.out.println(foo(arr));</em>
<em> }</em>
<em> public static int foo(String [ ][ ] a)</em>
<em> {</em>
<em> int b = 0;</em>
<em> for (int i = 0; i<a.length; i++)</em>
<em> {</em>
<em> b++;</em>
<em> }</em>
<em> return b;</em>
<em> }</em>
<em>}</em>
The output from the code snippet is the value of b which is 2
<em>RESPUESTA:</em>
El boceto es un dibujo rápido y esquemático de las características principales de un dibujo, una ilustración o un diseño. Generalmente se usan papel y lápiz o tinta para su elaboración, aunque también es posible que desde un comienzo sea un archivo electrónico con la ayuda de tabla digitalizadora y lápiz óptico.
En esta etapa, se van dando forma a las ideas y las formas que posteriormente constuituirán el trabajo que se va a desarrollar. Además, el boceto también sirve para exponer al cliente qué queremos realizar, para que dé su visto bueno o haga alguna observación antes de meternos en faena.
Nota:
espero haber ayudado
UwU
Aquí te dejo una imagen
Answer:
The Dependency Inversion principle is a basic principle of Object Oriented Programming and Part of SOLID principles. It states that: <em>Entities must depend on abstractions, not on concretions. It states that the high-level module must not depend on the low-level module, but they should depend on abstractions</em>
Explanation:
High-level modules, which provide complex logic, should be easily reusable and unaffected by changes in low-level modules, which provide utility features. To achieve that, you need to introduce an abstraction that decouples the high-level and low-level modules from each other.
Basically Dependency introduced interface abstraction between high level and low level modules which terminates their dependency on each other instead now they depend both on abstraction. This principle enables you to change higher-level and lower-level components without affecting any other classes, as long as you don’t change any interface abstractions.