The answer is true. A game design document is like a diary for game developers.
Note: The matrix referred to in the question is:
Answer:
a) [5/18, 5/18, 4/9]'
Explanation:
The adjacency matrix is
To start the power iteration, let us start with an initial non zero approximation,
To get the rank vector for the first Iteration:
Multiplying the above matrix by 1/3
Here's a solution in node.js. Can be easily transcribed to other languages:
var paint_per_sqf = 1/350;
var wall_area = 250.0;
var gallons_paint = wall_area * paint_per_sqf;
console.log(wall_area.toFixed(1) + " square feet wall will need:");
console.log(gallons_paint.toFixed(12) + " gallons of paint");
answer:
1.The program comes to a line of code containing a "function call".
2.The program enters the function (starts at the first line in the function code).
3.All instructions inside of the function are executed from top to bottom.
4.The program leaves the function and goes back to where it started from.
5.Any data computed and RETURNED by the function is used in place of the function in the original line of code.
Answer:
Sequentially pre-numbered forms are an example of a(n):
c. Input control.
Explanation:
- Such a type of control in which keep updating data on the basis of monitoring of data is known as Processing Control. Data matching is an example of processing control.
- Data Transmission Control is such a control in which transmission of data is done. Parity check is an example of data transmission control.
- Input Control is such type of control in which user can perform different tasks like adding text. Sequentially pre-numberered forms and turn around documents are an example of an input control.
- Examples of Data entry control include batch total and validity check.