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Reika [66]
2 years ago
6

The force of impact is

Computers and Technology
1 answer:
Oksi-84 [34.3K]2 years ago
3 0

Answer:

the force of impact is the force generated when objects meet

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Which one of these tasks is part of the pre-production phase of game development?
pickupchik [31]
[B], developing the art style guide and production plan.

It wouldn't be [A], because patches are released to consumers of the game, to fix bugs and add new content, which won't be done until post-production.

It wouldn't be [C] either, as it is also post-production, because you are sending the game to produced, packaged and shipped, meaning the game has already been pretty much fully developed.
7 0
3 years ago
Read 2 more answers
What is the name of the FOLDER in which the file named "script" is contained?
yulyashka [42]

Answer:

The default location for local logon scripts is

  • the Systemroot\System32\Repl\Imports\Scripts folder

5 0
3 years ago
What is one similarity between compiled and interpreted programming languages? (5 points)
Rashid [163]

Answer:

Both compiled and interpreted languages are high-level languages and translate code for a computer to understand.

Explanation:

The one similarity between compiled and interpreted languages is that they are both high-level languages.

A high-level language is a computer language written in easy to understand human language which is then converted to machine code for the computer to understand.  

A high-level language can either be interpreted or compiled.

An interpreted is a language in which the code is translated line by line before execution while a compiled language is one in which the source code is converted directly into machine language before execution.

So, <u>the similarity between both languages is that they are high level languages and translate code for a computer to understand. </u>

8 0
3 years ago
Kate works for a film production company. One of her responsibilities includes handling the technical aspects of the camerawork
Katyanochek1 [597]

Answer:

cinematographer

Explanation:

Kate handles the technical aspects of the camerawork. The keyword is technical aspects. Therefore, she is more of a cinematographer than a camera operator. They sound like they can be interchanged, but not necessarily. The difference between the two roles is that a camera operator is more familiar with the camera equipment and is responsible for creating a plan of execution that requires technical skills. A Cinematographer, on the other hand, relies on the camera operator to film the shots. He/she is in charge of the actual shooting and is the one who decides on the aspects of how to light the scene or how the shot will be composed.

7 0
3 years ago
Write a class declaration named Circle with a private member variable named radius. Write set and get functions to access the ra
Kazeer [188]

Answer:

See explaination

Explanation:

#include <iostream>

using namespace std;

class Circle{

// private member variable named radius

private:

double radius;

// get function for radius

public:

double getRadius(){

return radius;

}

// set function for radius

void setRadius(double rad){

radius=rad;

}

// returning area = 3.14159 * radius * radius

double getArea(){

return (3.14159 * radius * radius);

}

};

// Sample run

int main()

{

// Declaring object of Circle

Circle myCircle;

myCircle.setRadius(5);

// printing radius of circle

cout<<"Radius of circle is: "<<(myCircle.getRadius())<<endl;

// printing area of circle

cout<<"Area of circle is: "<<(myCircle.getArea())<<endl;

return 0;

}

4 0
3 years ago
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