Answer:
y= 2x -2
Step-by-step explanation:
<u>Slope-intercept </u><u>form</u>
y= mx +c, where m is the slope and c is they y-intercept




slope= 2

y= 2x +c

Given that the y-intercept occurs at (0, -2), c= -2.

y= 2x -2
Answer:
Step-by-step explanation:
as long as a and b are just numbers they can have infinitely many solutions. Basically, take any number, you can multiply it by some other number and in return get another number you choose. so if I want to multiply 3 by something to get literally any other number, I could. The simplest way is to multiply by the real number n/3 where n s that number we want to get to. Same if you add a b, you will just have to take that into account. So we want ax + b to equal a number n? make x be the number (n-b)/a You just have to pick a number for a, b and n.
equations with just an x are known as linear, because theya re just a straight line. maybe at an angle, but a straight line. a quadratic is a "degree" above, which means it has an x^2. Nothing higher, but it has to have an x^2. It can have a plain old x as well. so it is of the form ax^2 or ax^2 + bx or ax^2 + bx + c or even ax^2 + c. needs that x^2 as the highest exponent a variable has. also a cannot be 0 otherwise there won't be an x^2 and it'll just be linear again.
In relation to linear it is no longer straight, instead it has a single curve to it. after x^2 they can have more than one curve, so for instance a "degree three" equation could have up to two curves. degree three means the highest exponent on a variable is 3. but it could also have just one as well, and this pattern continues.
So to summarize, the relation between linear and quadratic is the degree of the variable being a difference of 1 which in turn means a difference of one "curve"
Answer: 21.08
Step-by-step explanation:
Turn 85 into a percent then multiply by 24.80.
0.85*24.80= 21.08
Hope this helps :)
you can use long division to do this:-
a + 3 ) a^2 + 2a + 3
= a - 1 remainder 6 or you can write it as a - 1 + 6 / (a + 3)
Answer: Ana will hit the water after 3 seconds.
Step-by-step explanation:
The exercise gives you the following function which models Anna's height above the water (in meters) after diving "x" seconds:

You can rewrite the function with
:

In order to calculate the number of seconds Ana will hit the water after diving, the procedure is:
- Substitute
into the function:

- Solve for "x".
By the Zero Product Property, you know that if
, then
or
.
Then you get:

- Choose the positive value (
)
Then, Ana will hit the water after 3 seconds.